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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-11-2004, 05:06 PM   #1 (permalink)
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Default Siege

I heard that in mpmodesmd.ini there was something about siege. They said erase the comments and then it will work. I got all excited and opened mpmodesmd.ini. no camments to erase!!! Could anyone post code?
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Old 12-11-2004, 06:32 PM   #2 (permalink)
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Is there a mod with working siege mode?

C//
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Old 12-11-2004, 08:14 PM   #3 (permalink)
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Well how would a Siege mode differ from normal battle mode?
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Old 12-12-2004, 12:48 AM   #4 (permalink)
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Now there's a good question... XD

Well...it would be rather stupid to make it all siege units anyway. Plain boring.
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Old 12-12-2004, 12:45 PM   #5 (permalink)
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Siege involved setting one player (or more) up in a defended location and having other players allied against him (them). The mode doesn't work (certainly not in YR at any rate) and the limitation on the use of <Player@X> trigger parameters (in particular the fact that they cannot be trigger owners) prevents us from making a working imitation of the game mode by making special maps for it.
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Old 12-12-2004, 12:52 PM   #6 (permalink)
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if it comes out of blades mouth, i believe it.
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Old 12-15-2004, 06:10 AM   #7 (permalink)
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the only way i could think of a seige mode would be a 3rd campaign which is just a load of battlefield scenarios (they did this in AOE2:CE) i.e. map triggers
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