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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-16-2004, 03:20 PM   #1 (permalink)
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Default AlphaImages (Thanks to Blade)

[imgl:503a192abb]http://dcoder.cannis.net/images/alphatst.jpg[/imgl:503a192abb]
Pretty, isn't it?

To learn more about such effects, visit
http://www.modenc.renegadeprojects.c...hp/Alpha_Image
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Old 12-16-2004, 06:10 PM   #2 (permalink)
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Wow, I didn't expect anyone to come out with anything new for RA2/YR modding ever again.

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Old 12-16-2004, 06:28 PM   #3 (permalink)
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Yeah, that's awesome. Really, really awesome. I'm going to use this.
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Old 12-16-2004, 06:59 PM   #4 (permalink)
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download the pal converted into ra2 format: http://www.freewebs.com/yurismods/ALPHATST.pal
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Old 12-17-2004, 01:03 AM   #5 (permalink)
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Cool! Thanks DCoder for your work. And for your tutorial.
And do you know how to add Spotlights to Ra2? It would be also nice.
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Old 12-17-2004, 02:56 AM   #6 (permalink)
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I'm going to test an animated AlphaImage today. If it works, you will be able to make fake spotlights. Unable to lock on an enemy unit, but still cool.
Otherwise, no, TS spotlight controls don't work in RA2/YR.

NBF, thanks, I'll attach that palette to my tutorial.
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Old 12-17-2004, 03:02 AM   #7 (permalink)
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Animated alphas does not work I tested that quite some time ago. You will end up with no light at all when using more than one frame and the alpha is stuck on the same spot even if you give it to an moving object.
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Old 12-17-2004, 07:58 AM   #8 (permalink)
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okay looks great, i'm gonna sound lame but what does is the alpha image effect?
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Old 12-17-2004, 09:06 AM   #9 (permalink)
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Yes
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Old 12-17-2004, 09:47 AM   #10 (permalink)
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AliG, have you read my link about it? It's a specially painted SHP, whose color indexing data is used to darken/lighten the area around the owning object.
Only problem I noticed was that projectiles' trailers are affected by this recolor as well, so the already bright line trails turn out very dark (color overflow).
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