logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,208

Administrators:
DeeZire, Redemption

There are currently 128 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 01-09-2005, 12:46 AM   #1 (permalink)
Member
 
Join Date: Oct 2003
Posts: 50
Default "Nuke Silo Clone"

is it possible to clone the nuke silo? i know you can use different action= tags but when i tried that the cloned silo behaved weird. i was told that there was some kind of hack for the anims....can someone help me out
wthigon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-09-2005, 05:58 AM   #2 (permalink)
Senior Member
 
Join Date: Oct 2004
Posts: 123
Default

just copy it and chance the name and coby the Superweapon add the name you know it :/
Zelab is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-09-2005, 07:39 AM   #3 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Missing important points, are we?
You need to change the Action, since each Action can only be used once. Search to find a list of available Actions.

This might, however, break some stuff like SW-Anims. To make the clone more independent, I think you can use Type=Nuke for the Westwood one, and Type=MultiMissile for the other one. Dunno what's the practical difference between using only one type or two types, but I do know this only works for the nuke, 'cause WW renamed the Type for some reason.

btw: I give no guarantee for the names of the Types. I have no access to my INIs right now.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-09-2005, 09:18 AM   #4 (permalink)
Member
 
Join Date: Oct 2003
Posts: 50
Default

Quote:
Originally Posted by Renegade";p=&quot View Post
Missing important points, are we?
You need to change the Action, since each Action can only be used once. Search to find a list of available Actions.

This might, however, break some stuff like SW-Anims. To make the clone more independent, I think you can use Type=Nuke for the Westwood one, and Type=MultiMissile for the other one. Dunno what's the practical difference between using only one type or two types, but I do know this only works for the nuke, 'cause WW renamed the Type for some reason.

btw: I give no guarantee for the names of the Types. I have no access to my INIs right now.


Thanks for the reply Renegade...ok so i tried the suggestions you said and here are the results:

1. when I tried the Type=Nuke and Type=MultiMissile....the one with the Type=Nuke would only target but wouldn't fire the nuke. Actually neither would fire which seemed weird cause it was the original rules for it.

2. The clone silo was invisible....I did add Image=NAMISL to it but that didnt work....

3. After trial and error i made both Type=MultiMissile and both worked fine but the ready anims would be all screwed up....but still the cloned silo was invisible.... below are some screenies....

Please let me know any more info....

This is both of them launching...they are both independent


This is the invisible one launching nuke
wthigon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-09-2005, 03:06 PM   #5 (permalink)
Member
 
Join Date: Jan 2004
Location: http://mo.cncguild.net/
Posts: 98
Default

Might be problem with launching animations, and with silo deploy anims as primary shp of nuke silo (namisl.shp) is in fact invisible :| Anyway, maybe add new image for it?
SpeederYR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-10-2005, 12:47 AM   #6 (permalink)
Member
 
Join Date: Oct 2003
Posts: 50
Default

ok ive been reading Psycho's research Superweapon topic and theres a mention on how DeeZire cloned the nukesilo.... It says he used the charging anims from the Tesla Coil and Prism Tower....how did he implement that?


Heres a link to the thread that has that info....
wthigon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
AI "clone" problem. EmpirioN Generals & Zero Hour Editing 2 09-10-2006 08:45 PM
Orginal C&C Generals "Alpha" Build98 Released Chrizz Generals & Zero Hour Editing 3 04-10-2005 09:27 AM
"gameblender3d freeware" .blend file convert ?&quo emmanuel Generals & Zero Hour Editing 6 04-07-2005 06:25 AM
Mu;tiple "types" of Rebel Ambush units Hostile Generals & Zero Hour Editing 2 09-03-2004 12:57 PM
"Buibable" Carpbet Bombing Airplane Tutorial The_Hunter Generals & Zero Hour Editing 15 06-12-2004 06:25 PM


All times are GMT -4. The time now is 10:31 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.