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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-11-2005, 03:04 AM   #1 (permalink)
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Default New program? Again? OMFG!!!

Well, it's true. The INI Editor V2 is already being worked on.
The good news - I have not encountered any problems with it so far, and it will not require as much time and effort as AI E V2, because it has a totally different goal.

As you can see, the following features are already implemented:
- Code highlighting.
- Section tree, listing all items in a logical order (takes about 2-3 seconds, a perfectly acceptable delay).
- Object Inspector (review/edit any object visually)
- Tag Filter (lists all sections which include the requested tag, and inserts the edited code back into the file [all you write in this box will be reinserted flawlessly] ).
- Code completion (the program can suggest possible values for tags such as Category=, BuildCat= , etc. )
- Code templates (for example, if you type "newinf" and hit Ctrl-J, a new blank infantry section will be inserted so you don't have to copy-paste everything). They are fully user customizable.
What you can't see:
- Ctrl-clicking on a word jumps to [word], if it exists.

I'd love to hear more suggestions about it.

Teaser shots:
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Old 01-11-2005, 09:14 AM   #2 (permalink)
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Great...now all I need is a new mainboard, so I can actually access my rules ¬_¬
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Old 01-11-2005, 11:30 AM   #3 (permalink)
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Looks good.

Two things you could add are...

1. An auto listing feature. (It would add units and warheads ect. to their respective lists to avoid typo's)

2. If you could get Deezire's and Xgamer's permission to use there INI editing guides so you could highlight a tag and find out what it means.
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Old 01-14-2005, 02:36 AM   #4 (permalink)
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Default

Looks quite good.

However ...

A autocode (when requested) insertion to units that do not have important tags ( Locomotor ) or just to the unit you select with a value that you specify. for example to put on civilan buildings that do not have cost to put cost=whatever

Another ex :
[GTNK]
cost=1000
this is all the code and make the program insert the most of the tags that belong to vehicle types and that are required for the vehicle to work...
like this \/
..code..
...more code...

Note i don't refer just to the locomotor and cost ...
And sorry for my english.. Let's just say it's not my original language )

And when can we expect the program to come out ?
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