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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-15-2005, 10:46 PM   #1 (permalink)
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Default Light Effect & Nuke Connetion

Hey, I haven't modded for a really really long time.. anyways, does anyone know what tag (and where it is) that causes the Nuke to create the bright light effect across the screen when the warhead hits? I haven't found it yet (I will eventually), but if someone knows off the top of their head that would be great.
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Old 01-16-2005, 02:17 AM   #2 (permalink)
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Cant help you there but, This will make the screen shake!!
[NUKE] ; This is the warhead
SkakeXhi=4
ShakeXlo=4
ShakeYhi=20
ShakeYlo=20
CellSpread=11 ; a bit more destructive range
PercentAtMax=50000 ; will take out entire base

[NukePayload]
Damage=50000 ; owch!!
RadLevel=700

[Radiation]
RadApplicationDelay=17
RadDurationMultiple=10
RadLevelDelay=200
RadLevelFactor=400
RadLightDelay=200
RadLightFactor=10
RadTintFactor=3
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Old 01-16-2005, 04:54 AM   #3 (permalink)
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Just what we need, more crap. CellSpread can't go over 10. And your radiation settings are duplicated and pointless. Besides, from what I've seen at SS, tmapm is a far more advanced modder than you appear to be (or am I thinking of another guy with a similar nick?.. ).
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Old 01-16-2005, 06:31 AM   #4 (permalink)
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nope, that's the original tmapm :P
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Old 01-16-2005, 07:06 AM   #5 (permalink)
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No access to my rules atm (for obvious reasons), but I guess you could check the colors-section. If it's not there, search the forums
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Old 01-16-2005, 07:19 AM   #6 (permalink)
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Eh, I'll keep looking around. I could have sworn it is in warhead or something.. (Because I know chrono disabled the lighting effect in AR2 with the vinifera nuke super and I was curious as to where it was done) I'll figure it out. Thanks for the help attempt And yes, I am the original tmapm. Also, if someone does come up with an answer don't be afraid to post it

@Tha family guy: Although I appreciate you wanting to help, giving me information that isn't what I am asking for doesn't. Thanks for trying.

I'm off for the rest of the day, I'll take another crack at this later tonight.. will anyone like to know the answer to my question if I solve it before you guys? (ie. if it isn't posted here already)
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Old 01-16-2005, 12:06 PM   #7 (permalink)
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I think this is it.


AmbientChangeRate=.2 ; how many minutes between ambient light recalculations
AmbientChangeStep=.2 ;GEF old value is below, changing this to speed up nuke blast, noit sure if it will affect anything else; step rate for gradually changing ambient lighting
;AmbientChangeStep=.1 ; step rate for gradually changing ambient lighting

EDIT: NVM this only make the light appear for less time then originally...appears like a split second then gone.
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Old 01-16-2005, 04:44 PM   #8 (permalink)
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If you had read the comments behind the tags, you'd have known that.
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Old 01-16-2005, 05:13 PM   #9 (permalink)
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I wonder also. There's IonRed= IonBlue= IonGreen= IonLevel= IonGround= IonAmbient= for the weather storm and DominatorRed= DominatorBlue= DominatorGreen= DominatorLevel= DominatorGround= DominatorAmbient= DominatorAmbientChangeRate= for the dominator. But where's the nuke!!
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Old 01-17-2005, 07:49 AM   #10 (permalink)
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Must be somwhere around there altough i have failed to find it .
Or it might be hardcoded ..
But there's a thing i'm thinking about ( not good ) I remember that the superweapon fires a weapon wich can't be changed in the superweapon section but i know that the warhead had a tag that made the bright light and nuke appear .
Just a second. Aha found it :P

NukeMaker=yes ; I couldn't think of a better name for this flag. It applies only to the weapon that shoots straight up and then uses the houses' targeting for where to come down

Now i remember, in my early mooding days i changed Gi's machinegun's warhead with this one and at every shot a nuke would explode ( no nuke would comme down from the sky (up) ) and of course kill my men,and the nuke had both animations and with the screen efect .
I hope it was helpfull . (Hope)
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