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Forum Members: 18,576
Total Threads: 8,657
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-21-2005, 11:44 AM
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#21 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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The more important problem would be the 100-Unit-limit. The more countries you add, the less units you can give to each individual country.
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01-22-2005, 07:43 AM
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#22 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Datteln, Germany
Posts: 160
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That's right... you'd have to solve that problem first.
I wrote s.th. about it in the "gamemd.exe hacked" topic 
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01-24-2005, 05:55 AM
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#23 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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i thought the 100 unit problem was solved already :/
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01-28-2005, 05:25 PM
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#24 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Nah - someone just found a way around it, a long time back. The downside of it is the AI gets screwed up to an extent. You could theoretically have as many new units as you like - just make sure the last unit on the list has Techlevel=-1.
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01-29-2005, 02:36 AM
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#25 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Datteln, Germany
Posts: 160
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What exactly do we - or better: you - know about the 100-unit problem?
The more I know the better's the chance I can fix it...
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01-29-2005, 02:45 AM
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#26 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,053
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When the [VehicleTypes]/[InfantryTypes]/[AircraftTypes] list contains more than 101 entries, and something from the interval [#102nd and up] is buildable, the AI builds them non-stop, ignoring the aimd.ini triggers. There is a mod (D-Day) which claims to have solved it, but they ain't sharing the ini coding for it.
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01-29-2005, 03:05 AM
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#27 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Datteln, Germany
Posts: 160
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Knowing something like that but not sharing it should be punished!
Anyway, I thought it only was an error for the [VehicleTypes], but as it also "works" for infantry and aircraft, it's not a mistake in the procedure where vehicles are loaded, but somewhere else...
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01-29-2005, 03:11 AM
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#28 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,053
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They say they will share it once their mod will be released. (Not to sound evil, but I believe you'll crack this before they'll do that - they're putting trememdous amounts of work into it, resulting in very long devel time.)
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01-29-2005, 07:10 AM
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#29 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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One more thing to notice: Everything is fine - as long as you're human. All units after 101 work fine as they should. The only problem is the A.I. building the last-listed one again and again and again.
i.e. if you were only multiplayer-playing against humans, you could have 500 vehicles per side and there'd be no problem.
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01-29-2005, 07:15 AM
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#30 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Hmm, sounds good. I wonder if there is a limit to the sound entries file. I am almost at 999 and then the list already has 1000+ until a certain number... I hope I can exceed that number.
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