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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-29-2005, 07:45 PM   #31 (permalink)
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If you find out, let me know...I'm in the same area... :/
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Old 01-30-2005, 05:29 AM   #32 (permalink)
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Will do
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Old 03-13-2005, 05:41 AM   #33 (permalink)
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Quote:
Originally Posted by Whiteboy";p=&quot View Post
Hmm, sounds good. I wonder if there is a limit to the sound entries file. I am almost at 999 and then the list already has 1000+ until a certain number... I hope I can exceed that number.
I have coppied old tiberian sun sounds into Yuri's Revenge and I got something around 1040 sounds on the list
Tested and working perfectly
so I thing there is no limit on the sound list (at least no 1000 limit for sure)
Damn the game full of limits, so I am happy that at least sounds has no limit
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Old 03-13-2005, 06:08 AM   #34 (permalink)
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Did you push the test-sounds back or did you just paste around them?
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Old 03-13-2005, 08:35 AM   #35 (permalink)
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Just skiped from 998 to 1018 (and left the testxx with no change)
Code:
...
...
996=CLOAK5
997=GAMEFRM1
998=GOSTGUN1

1018=HEALER1
1019=MESSAGE1
1020=ICECRAK1
1021=ICECRAK2
1022=ICECRAK3
...
;=====================C001 DuDe TS section end.=====================


999=NoCanDo		

// items after 1000 are for debug only
1001=Test1
1002=Test2
1003=Test3
1004=Test4
1005=Test5
1006=Test6
1007=Test7
1008=Test8
1009=Test9
1010=Test10
1011=TestRandom
1012=TestRandomLoopAll
1013=TestRandomLoopDelayAll
1014=TestLoopAll
1015=TestEnvelope
1016=TestEnvelopeFShift
1017=TestEffect
easy huh
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Old 03-13-2005, 08:50 AM   #36 (permalink)
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Too easy.
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Old 03-13-2005, 04:37 PM   #37 (permalink)
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Arghh. What matters is the number of entries in the array, not the list numbering itself.

The list skips 339, 856-998, 1000
Which indicates there are 1017 minus 145 = 872 sounds on the list to begin with.

You'd definitely need to add at least 129 new sound entries to exceed 1000. C00L DuDe, if you have indeed added 140 new sounds on the list, then you've perhaps proven something.

But 13, 19, 38, 82, 100, 121, 123, 124, 125, 127, 140, 141, 147, 148, 188, 197, 220, 221, 222, 249, 250, 259, 267, 276, 277, 278, 282, 305, 500 have list numbers with no data. Are they there in the array or not? I don't know. This would have to be tested somehow. If they are in the array, then subtract them from the 872...

872 minus 29 = 843

If the "no data" entries do not contribute to the game's array, then it would be necessary to add 158 new sound entries to exceed 1000. So in this case, 140 new sounds doesn't prove anything.

In any event it is wise to add any new sounds to the end of the list (start numbering at 1018). This keeps the array numbering intact, since it is be used by other things, like some script actions, which look for sounds by array number.
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Old 03-14-2005, 02:00 AM   #38 (permalink)
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Good info there Cannis and C00LDuDe, I am nearing the number 999 in my list and I was beginning to get anxious
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