Arghh. What matters is the number of entries in the array, not the list numbering itself.
The list skips 339, 856-998, 1000
Which indicates there are 1017 minus 145 = 872 sounds on the list to begin with.
You'd definitely need to add at least 129 new sound entries to exceed 1000. C00L DuDe, if you have indeed added 140 new sounds on the list, then you've perhaps proven something.
But 13, 19, 38, 82, 100, 121, 123, 124, 125, 127, 140, 141, 147, 148, 188, 197, 220, 221, 222, 249, 250, 259, 267, 276, 277, 278, 282, 305, 500 have list numbers with no data. Are they there in the array or not? I don't know. This would have to be tested somehow. If they are in the array, then subtract them from the 872...
872 minus 29 = 843
If the "no data" entries do not contribute to the game's array, then it would be necessary to add 158 new sound entries to exceed 1000. So in this case, 140 new sounds doesn't prove anything.
In any event it is wise to add any new sounds to the end of the list (start numbering at 1018). This keeps the array numbering intact, since it is be used by other things, like some script actions, which look for sounds by array number.
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