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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-27-2002, 06:23 AM   #1 (permalink)
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Default n00b mod. Suggestions required

Hello

Well, for the past few days. I've been downloading voxels and shps like mad because i'm trying to create a mod for RA2/YR. the only thing I know is what units i'm about to use (and buildings). I created a testbed of my mod in RA2 with a couple. worked so far but there would be some random "Internal Errors" for no apparent reasons.

Anyways here's a list of the units that i'm going to use(subject to change)

Units:

Allies:
-Airforce Officer: can call F-16 Falcons. cannot defend himself
-Chrono Prison: Hyped-up version of the Chrono Leigonarre
-Mad Dog Heavy Mech: A walking mech that launches MECH missiles with the ability to devastate targets in seconds
-Overlord: the Allied Airship. currently equipped with Temporary Plasma and Ion Cannons. but will be eventually replaced with the Prism Tank's weapon(if I know how it works)
-A-10 Warthog: Self Explanatory. Carries same as Kirov's Bombs
but with a limited payload and speed.
-Orca Lift Truck: Carries an Orca on it's back and will launch whenever target approaches
-Osprey Chopper: Replaces Nighthawk. faster with better firepower
-Nimitz Aircraft Carrier: Carries 5 Hornets and is slower(Available with Americans only)
-Chrono MRLS: a chrono tank with rockets. teleports instead of moving

Soviets:
-Tesla Vanguard: Replaces Tesla Trooper. deployable and uses Tesla Coil weapon when deployed.
-Tesla Commando: ULTIMATE soviet infantry. uses combined tesla coil and infantry weapon(yellow bolt). INSTANT DESTRUCTION but slowest of all infantry.
-SSM Launcher: Launches badass missiles (just as much damage as the Mad Dog Mech). but weaker. best used as packs.
-Kirov Frigate: Flying Tesla Coil. deadly when near infantry rush
-Hind Transport: Part assault chopper. Part transport. Jack of all trades, master of none. carries 3 troops in sacrifice of heavy gunnery and missiles.
-Masstodont. a Soviet version of the Battle Fortress.
-Ripper: Soviet Robot Tank. uses Enhanced version of Rhino's firepower
-Iron Fist War Machine:A Deployable War Factory. cannot undeploy and comes at a lofty cost
-JAS-39 Gripen: Stolen from French. disposable fighter with lethal missiles and weak armor.

Yuri:
-Nemesis Transport: Launches 6 slave gunners. Ground lumbering unit
-Slave Gunner: a slave with a shotgun. does damage in close quarters. Inaccurate in long ranges.
-MIG-17 Fresco:Stolen from Iraqis. Improved speed and reliability. equipped with chaos missiles.
-Gatling Fist: A unit with a rollin' gattling gun.
-Squid: Stolen from Soviets.
-Dozer transport tank: carries 4 infantry.
-Chemical V3: launches a VX Nerve gas warhead and causes instant radiation at a wide radius.
-Poison Grenade Launcher: Yuri's robot tank. lauches poisonous grenades.

Structures:

-Gates: restricts access towards friendly units
-Shoreline Defenses(Pommeler/NDS): Defends the shoreline from enemy attacks. needs other boats to detect subs.
-Soviet and Yuri Airpads: Self Explanatory
-American Airpads: used by the Americans only
-Advanced Thermal Power Plant: allies' answer to the nuclear reactor. 1/2 the power but none of the danger.
-Yuri Mini Bio-Reactor. startup Powerplant. cannot garrison initiates though.
-Yuri Service Pad. In case you want your captured game healthy or fixed.
-Allied Heli-Pad: Launches Comanches to defend base.
-Soviet Missile Rack: Launches Dreadnought missiles faster from land.

any ideas? thoughts?[/u]
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Old 12-27-2002, 06:58 AM   #2 (permalink)
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Wow - some.....er.....unique ideas. At a glance, I notice a couple of things.

1. The osprey is already used in the game.
2. I think you have focused too much on tesla coils. And making infantry as powerful as a tesla coil...they better be expensive!
3. Quite a lot of repetitivness.
4. Allies should NOT have an airship - its the soviet airforce! Why would they use worse technology?
5. Gates are a waste of time in my opinion.
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Old 12-27-2002, 07:10 AM   #3 (permalink)
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Quote:
Originally Posted by TangyTom
Wow - some.....er.....unique ideas. At a glance, I notice a couple of things.

1. The osprey is already used in the game.
2. I think you have focused too much on tesla coils. And making infantry as powerful as a tesla coil...they better be expensive!
3. Quite a lot of repetitivness.
4. Allies should NOT have an airship - its the soviet airforce! Why would they use worse technology?
5. Gates are a waste of time in my opinion.
thanks for the tips. but since I insist

1. the osprey is only available as a ASW aircraft. this one will be used as a transport(A bigger version of the voxel)

2.This is perhaps the most expensive and the slowest infantry planned. can only be built once to make things fair (so will the Airforce officer)

3. Namely??!!?!!

4.the OVERLORD is a salvaged starship but with limited altitude. so it became an airship

5. Who knows ?? They might come in handy some day
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Old 12-27-2002, 08:18 AM   #4 (permalink)
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well, dont call it a n00b mod unless u are a n00b, but maybe u just dont know the meaning of the term 'n00b', it is usually used in an insulting manner, meaning 'stupid' or 'dumb', so i wont blame u for that

ok, u have ideas, but they're mostly off the net, and if u want to use real world weapons, do not include technical names like "f15" or "c130" as it does not fit in with the RA2 atmosphere, just use accompanying names like "gripen" or "eagle" or "hercules"
btw, the gripen is a swedish plane, not french
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Old 12-27-2002, 08:56 AM   #5 (permalink)
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By only built once, do you mean only built once, or one at a time?

ie BuildLimit=1

or

BuildLimit=-1 ?
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Old 12-27-2002, 09:29 AM   #6 (permalink)
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Quote:
Originally Posted by TangyTom
By only built once, do you mean only built once, or one at a time?

ie BuildLimit=1

or

BuildLimit=-1 ?
the latter(BuildLimit=1)

but I have a good question. where can I find the main menu graphic files?? and is it possible to rip MP3s on Yuri's Revenge without the XCC plugin?? :/
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Old 12-27-2002, 11:35 AM   #7 (permalink)
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rip mp3s on YR????

YR doesnt recognise mp3s

the menu gfx are in the 'neutral' mix if im not wrong
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