Voxel Debris Help Needed Please
Hi, I'm working on making full "destruction animations" for tanks by using the vxl debris system. I have most of it working. However I have run into a problem. I need both objects, Body and Turret, to spawn everytime from the tank when it is destroyed. MINDEBRIS=X doesn't seem to work, and it doesn't look good if the body spawns without the turret, or the turret spawns without the body. Is there anything I can do to insure that the debirs will spawn every time the unit is destroyed?
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