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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-31-2005, 08:29 PM   #1 (permalink)
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Default Combo: Deezire mod and General modding help.

I recently downloaded Deezire v8.0 and loved it! But I found that there was some stuff in other mods that I wanted to see in it. Like Cannis's Expansion Nodes and Mooman's Gates. So I decided to make a personal version of Deezire with the stuff I wanted added in.

A note: THIS IS A PERSONAL VERSION! IT WILL NEVER BE RELEASED UNLESS REQUESTED BY THE AUTHORS OF THE VARIOUS ADDITIONS!
just thought I'd clear that up.

question: Which cache mix is for what game(Ra2&Yuri)?
I ask this because I was unsure and added the art stuff to both.

Anyway, I added everything in and bug tested it till I was sure everything worked properly. Which is where my problems come in:

I did not edit the ra2 stuff. This was a Yuri thing and yet it crashes when I try to blow up a dreadnought in the first mission for the allies in Ra2!

It doesn't freeze, But something prevents the trigger in the first allied Yuri mission and prevents it from turning on the Time-machine. What might have happened?

I also find that it freezes up whenever I try to make a random map! And all the files involved appear intact. I did not remove anything(Although I did move most of the listed minelayers to the 101+ portion of the units list and the minelayer remains unaffected).

Notes:

I did not do anything fancy and I replaced nothing(unless you count the minelayer thing...I needed the space!).

Other questions: Aside from the lists, Does it matter where you put stuff in rules/rulesmd.ini?

Does this apply to sound(md).ini and art(md).ini?
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Old 01-31-2005, 09:25 PM   #2 (permalink)
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Oh yeah: I get the "internal error" thing occasionally during the Yuri Campaign and occasionally in Scirmish. it also freezes occasionally too. Could this be the amount of stuff its working with?
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Old 01-31-2005, 11:18 PM   #3 (permalink)
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Dont double post.
[hr:70c8604e3d]
Quote:
Originally Posted by Nsinger998";p=&quot View Post
I did not edit the ra2 stuff. This was a
Yuri thing and yet it crashes when I try to blow up a dreadnought in the first mission for the allies in Ra2!

It doesn't freeze, But something prevents the trigger in the first allied Yuri mission and prevents it from turning on the Time-machine. What might have happened?
Campaign issuses are normal with any mod. As certain triggers no longer function due to the modding. I can't help you. (Mabye disable campaigns?) Yuri Campaign?
[hr:70c8604e3d]
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Originally Posted by Nsinger998";p=&quot View Post
Other questions: Aside from the lists, Does it matter where you put stuff in rules/rulesmd.ini?

Does this apply to sound(md).ini and art(md).ini?
Put stuff anywhere but the IN THE MIDDLE OF ANOTHER SECTION. Yes, it applyes to all inis.
[hr:70c8604e3d]
Quote:
Originally Posted by Nsinger998";p=&quot View Post
I also find that it freezes up whenever I try to make a random map! And all the files involved appear intact.
Random map generator bugs? Move rmg.ini to another folder and see if that clears anything up. (Move it back if you still get errors because thats obvisouly not your problem.)
[hr:70c8604e3d]
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Originally Posted by Nsinger998";p=&quot View Post
Oh yeah: I get the "internal error" thing occasionally during... ...Scirmish. it also freezes occasionally too. Could this be the amount of stuff its working with?
Keep playing yr untill you know what causes the problem. Then check that part of the ini to see if anything is wrong with it.
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Old 02-01-2005, 04:12 AM   #4 (permalink)
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There will ALWAYS be errors in any medium-large sized mod. The trick is to try and have as little as possible. I solved my frequent IE's in many game modes by simply removing those game modes. The new game modes were unbalanced anyway, so it was for the good of my mod... I think...
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Old 02-01-2005, 08:19 AM   #5 (permalink)
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Quote:
Originally Posted by NineBreakerFan";p=&quot View Post
Dont double post.
[hr:ea4ab30897]
Quote:
Originally Posted by Nsinger998";p=&quot View Post
Other questions: Aside from the lists, Does it matter where you put stuff in rules/rulesmd.ini?

Does this apply to sound(md).ini and art(md).ini?
Put stuff anywhere but the IN THE MIDDLE OF ANOTHER SECTION. Yes, it applyes to all inis. Random map generator bugs? Move rmg.ini to another folder and see if that clears anything up. (Move it back if you still get errors because thats obvisouly not your problem.)
What do you mean in the middle of another section? Do you mean the lists? Or do you mean where it lists the details of things?
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Old 02-01-2005, 09:36 AM   #6 (permalink)
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e.g. ....

[AircraftTypes]
1= X UNIT
2= X UNIT < === do add stuff here
3= X UNIT < === add stuff here.


Basically add the [ ] names of units, structures or whatever at end of lists.

Also read Renegades newbee thread.
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Old 02-01-2005, 10:24 AM   #7 (permalink)
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Well I suppose that simplifies it...

But I already said that I listed things properly. I meant the rest of the file where it details all the "units,Vehicles,Buildings,ect" Details. Does the order of those matter?
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Old 02-01-2005, 11:13 AM   #8 (permalink)
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If you have added new buildings to the end of BuildingTypes list, you can be sure the allied Yuri first mission the time machine won't turn on as the building IDs for those specific power plants have changed then.
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Old 02-01-2005, 12:28 PM   #9 (permalink)
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How can they change if those plants weren't moved? Why would adding new stuff affect that in that manner?
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Old 02-01-2005, 12:57 PM   #10 (permalink)
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Because the mission adds the plants from 1-5 or so as new additions to [buildingtypes] list which would go the end of buildings list and they are referred to by number in triggers to indicate you have captured each of them. once you have added new in your rulesmd.ini, these numbers don't match anymore!

you may study all01umd.map and see the buildinglist additions yourself...open it in wordpad like you would ini files.
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