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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-01-2005, 06:20 AM   #1 (permalink)
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Default AI making me mad!

RA2's AI editing should be pretty simple when u understand it. But no. :/

I cant make the AI build certain teamtypes at all! I do not get it, I have tried changing the priority many times, but no. Very rarely the AI uses those teams. Usually it only uses 2-4 different teams, whitch have priority set to 15.

This is the taskforce:

[0666685C-G]
Name=4 MM2MEC
0=4,MM2MEC
Group=-1

4x good old mammoth mk.II.
And the team type:

[06969723-G]
Name=super mechs Attack - H1
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=yes ;no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=25 ;50 <---- What priority would the AI consider "highest"?
Max=2 ;1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=0A667034-G ;0A667004-G
TaskForce=0666685C-G
- - -

- I dont know whats wrong with those. :scared:
I have tried all sorts of things. Is there some trick I do not know? Or is there a bug in the teamtype?

Please tell how can I get the AI to produce this teamtype more often.
And I have about 3 other teams what r almost always ignored by the AI.

Any help much apperiacted. Thx.
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Old 02-01-2005, 06:33 AM   #2 (permalink)
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Default

Check trigger probabilities, as those have more control over teams being created than teamtype priorities.
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Old 02-01-2005, 07:18 AM   #3 (permalink)
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Hmm, thx DCoder.

...But where in the aimd.ini can I see the trigger probabilties?
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Old 02-01-2005, 07:31 AM   #4 (permalink)
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[imgl:5debeeb7b1]http://dcoder.cannis.net/images/screens_ai/0_65_1.jpg[/imgl:5debeeb7b1]
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Old 02-01-2005, 09:29 AM   #5 (permalink)
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lol check your rules file aswell, there are statements which specific, additional priority wieghting issues and also how long it takes to make a team..

It might also simply be, that the AI is killing off your team because the dissolve delay is too low due to high cost, high buildtime.

I like these threads, geniue newbees who actually need help.
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Old 02-02-2005, 09:29 AM   #6 (permalink)
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ok. But what about without the AI editor? AI editor won't open modified rulesmd and aimd.inis. Damn, editing would be some much easier and faster with the AI editor.

- I thought the same thing, AlliedG. But for example. Soviets have a team with 8x apoc & 4 rhino tank. They make it pretty often.
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Old 02-02-2005, 09:42 AM   #7 (permalink)
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Quote:
AI editor won't open modified rulesmd and aimd.inis.
What are you talking about? My V2 works with modified files just as well. Wouldn't be called an "Editor" otherwise.
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Old 02-02-2005, 10:45 AM   #8 (permalink)
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oh, then there's problem with the ini's, or something? I don't know for sure.
(I have tried few older versions, same problem)
First it asks my rules(md).ini ans when I point it to the AI editor, I get error message:

"This is not a valid rules(md)ini. file! Not loeaded."

Anybody got any idea? If I get the AI editor working, I won't be bothering u guys about this thing anymore. Well, not much anyway.
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Old 02-02-2005, 11:16 AM   #9 (permalink)
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That error is only displayed when not all of these sections exist:
General
InfantryTypes
VehicleTypes
AircraftTypes
BuildingTypes
but without them, your rules would be incomplete/malfunctional...
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Old 02-02-2005, 04:56 PM   #10 (permalink)
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Thx again DCoder.

It works now. Now I start messing with the trigger probabilities.

- Oh, and the reason y it didn't work:

I had ";" and some text after the "VehicleTypes" - entry.
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