 |
Forum Info
|
 |
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210
Administrators:
DeeZire, Redemption
There are currently 105 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
02-03-2005, 04:36 PM
|
#1 (permalink)
|
|
Junior Member
Join Date: May 2004
Posts: 21
|
Weapon Troubles
I have an odd problem with 2 weapons of mine. When it targets a building and attacks it, all is ok but when the building gets about 43% damaged it causes an internal error. I do have the 1.01 update and will post code if no easy known solution. Side note the weapons are the flame-thrower and Missile Sub Missile.
|
|
|
02-03-2005, 05:36 PM
|
#2 (permalink)
|
|
Member
Join Date: Dec 2004
Posts: 63
|
Post your code
|
|
|
02-03-2005, 06:13 PM
|
#3 (permalink)
|
|
Senior Member
Join Date: Nov 2004
Posts: 295
|
Try it on diffrent buildings. It might be that the damaged frame on the building is corrupted so when it gets about 43% (close to half) it causes internal error. If that doesnt work, please post weapon code.
|
|
|
02-03-2005, 06:24 PM
|
#4 (permalink)
|
|
Junior Member
Join Date: May 2004
Posts: 21
|
Here it is...
First the flame-thrower
Code:
; fireball from flame tank
[FireballLauncher]
Damage=3
AmbientDamage=25
ROF=5
Range=5
Projectile=Invisiblelow
Speed=5
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=1
BehavesLike=Fire
Image=TWLT036
Lifetime=20 ; was 100
ParticleCap=5
[FireStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=3
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1
; napalm and fire in general
[Fire]
CellSpread=1
;PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,100%,100%,100%,150%,100%,100%,100%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=600%
Now the Missile Sub
Code:
; Aegis missile
[thunderfire]
Damage=100
ROF=40
Range=12
Speed=100
Projectile=ProjectileX
Warhead=MSWH;SAMWH
Report=AegisAttack
TurboBoost=yes
Burst=2
; Aircraft-only heatseeker for the Aegis
[ProjectileX]
;Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
AN=yes
Image=BUGMISL
ROT=5
Color=LtBlue
CourseLockDuration=10
ROT=20
;Scalable=yes
; Guardian GI warhead
[MSWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,95%,75%,50%,90%,70%,40%,100%,100%
Conventional=yes
InfDeath=3
;AnimList=S_CLSN30
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=100%
PenetratesBunker=yes
Sparky=yes
Hope this all helps
|
|
|
02-03-2005, 08:12 PM
|
#5 (permalink)
|
|
Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
|
And it only happens with these two weapons?
How do other objects react to them?
|
|
|
02-04-2005, 01:03 AM
|
#6 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
|
How about Sparky=no ?
|
|
|
02-10-2005, 07:15 PM
|
#7 (permalink)
|
|
Junior Member
Join Date: May 2004
Posts: 21
|
Sorry for not responding sooner; it is just those two wepons, men burst into flames or just die, and tanks blow up. I will try without the Sparky=yes statment.
|
|
|
02-24-2005, 06:53 AM
|
#8 (permalink)
|
|
Junior Member
Join Date: Feb 2005
Location: Private Secret Location: Private Secret Location: Private Secret Location:
Posts: 15
|
This "sparky" for sure
the logic is broken
|
|
|
02-24-2005, 12:07 PM
|
#9 (permalink)
|
|
Senior Member
Join Date: Nov 2004
Posts: 295
|
The sparky effect can be faked by putting HoldsWhat=WeldingSys on the warhead. (I think.)
|
|
|
03-11-2005, 05:43 PM
|
#10 (permalink)
|
|
Junior Member
Join Date: May 2004
Posts: 21
|
[color=#ff6cb1] It was the Sparky Logic, sorry it took so long to reply internet died.[color/]
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
|
Airfield Troubles
|
SmokeyDaBear |
Generals & Zero Hour Editing |
3 |
08-03-2005 11:12 PM |
|
wnd troubles
|
Kaine |
Generals & Zero Hour Editing |
0 |
07-30-2005 05:02 AM |
|
gmax troubles
|
ziggy78 |
Red Alert 2 & Yuri's Revenge Editing |
12 |
08-27-2003 12:22 AM |
|
bone+fx troubles
|
Eradicator |
Generals & Zero Hour Editing |
5 |
06-28-2003 06:52 PM |
|
Little troubles
|
Psycho |
Red Alert 2 & Yuri's Revenge Editing |
8 |
12-22-2002 07:02 AM |
All times are GMT -4. The time now is 04:49 PM.
|