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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
02-14-2005, 01:27 PM
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#1 (permalink)
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Member
Join Date: Nov 2004
Location: Spishskaa Novaa Ves,Slovakia
Posts: 56
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Tib/Ore explosion
Which warhead is used by Tiberium/Ore explosions? (I enabled Tiberiumexplosive,strength,damage, and given all Tib/Ore overlays Explodes=yes.)
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02-14-2005, 09:22 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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AFAIK Explodes=yes means to fire the unit's weapon on death, or for buildings to fire the deathweapon. How would it work for overlay?
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02-15-2005, 06:51 AM
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#3 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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its also DISABLED
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02-18-2005, 07:34 AM
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#4 (permalink)
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Member
Join Date: Nov 2004
Location: Spishskaa Novaa Ves,Slovakia
Posts: 56
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I tried deathweapon on Ore,editing DeathWH,and testing if wall logic that is overlay and building in same time works with deathweapons,but when you give wall deathweapon and Explodes=yes,it explodes same like Ore,so with Tiberiumdamage=,but no CellSpread.
Tiberium can explode now,and make limited chain reaction,becouse I used debris,but only 2-3 cells explode,becouse it spawns only one debris and sometimes it doesnt spawn. But when you attack unit on Ore,it will take TiberiumDamage,so it WORKS, but not completely.
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02-18-2005, 09:26 AM
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#5 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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i.e. its basically still disabled though, its just got partial elements in it.
You can also use spawn particles on the twinkle animation to recreate tiberium damage in a more balanced manner.
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02-22-2005, 07:50 AM
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#6 (permalink)
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Member
Join Date: Nov 2004
Location: Spishskaa Novaa Ves,Slovakia
Posts: 56
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Yes,Thats what I already did,and also,by using particle with MakeInfantry warhead I got working visceroids,but no random moving and no visceroid joining. For moving:LargeVisceroid= and SmallVisceroid= doesnt do anything,by renaming Visceroid to COW you can get random moving but not so good like in TS.
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02-22-2005, 08:00 AM
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#7 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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LargeVisceroid= and SmallVisceroid= does work but only on vehicle types at least in RA2
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02-22-2005, 08:48 AM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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I think there's a civilian flag resulting in some random movement, but I still have no way to check... :/
Check the Guide for Insignificant, Fraidycat and Civilian, although I'm pretty sure it's not the first one.
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02-22-2005, 10:24 AM
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#9 (permalink)
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Member
Join Date: Nov 2004
Location: Spishskaa Novaa Ves,Slovakia
Posts: 56
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I will try,I think thats Fraidicat=,but I think it mover random only if damaged.
About VehicleTypes:Can AnimToInfantry work with SHP vehicles?
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02-22-2005, 10:44 AM
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#10 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Fraidycat+Fearless=Constant Panic.
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