Given the second post, I interpret he means a different projectile altogether depending on the facing, i.e. e.g. if you fire to the left, it looks like a dreadmissile, you fire to the right, it looks like a V3...
And afaik, that's not possible.
The only thing close to this that I could image would be a rotating SHP that looks like different depending on the direction, and then you code the projectile to have a ROT of 0, so that the image doesn't change anymore. But I'm pretty sure that's not what you want.
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