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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-27-2002, 06:11 PM   #1 (permalink)
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Join Date: Dec 2002
Location: NL
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Default AI editing on a map?

Is it possible to fix the stupid AI on a map (read: without any .ini files, only the mpr)? I tried to replace some AI.ini entries but in a few games, the replaced taskforces won't show up... Just disabling some stupid AI-triggers won't save them. I tried importing this one and a few others:

[0A874CDC-G]
Name=2 Prism Tanks, 12 Grizzly
0=2,SREF
1=12,MTNK
Group=-1

What changes are valid in a map file? It would be nice to know.
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Old 12-27-2002, 07:17 PM   #2 (permalink)
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Default

This is best done in totally new maps to prevent there being multiple versions of the same map around. You can add totally new AI triggers to a map (NOT the ones that end with -G) and enable them in that map using either a text editor, or editing the map in FA2's AI trigger editor. It will allow the AI better use of things on the map and make them use tactics specific to the map.
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