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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-04-2005, 09:38 PM   #1 (permalink)
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Default DOES ANY ONE KNOW HOW TO ADD A B2 BOMBER

WHEN EVER I FIRE WITH THE ONE THAT I GOT THE BOMBS FLY OF THE SCREEN WHY?
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Old 03-04-2005, 10:07 PM   #2 (permalink)
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BECAUSE JESUS DOESNT LOVE YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 03-05-2005, 12:46 AM   #3 (permalink)
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We're not deaf, you know.
[Projectile]
Vertical=no
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Old 03-05-2005, 01:06 AM   #4 (permalink)
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I ALREADY POSTED A MILLION THINGS ABOUT THIS. USE THE ^%&#(@* SEARCH BUTTON AND YOU'LL SAVE TIME AND IT WON'T ANNOY OTHERS.

WHAT DCODER POSTED WILL PROBABLY HELP YOU OUT, BUT THERE ARE A FEW MORE FACTORS TO CONSIDER. THEY HAVE ALL BEEN DISCUSSED IN THE PAST, JUST SEARCH.

Seriously though, don't make topics in all caps and without even supplying us with code, or anything whatsoever for that matter.

You help us, and we'll help you.

Unless of course you are one of those people with 2 broken shift keys and a broken caps lock key. In that case, please go away...
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Old 03-05-2005, 06:07 AM   #5 (permalink)
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lol@Flak :lol: :lol: :lol:

http://www.modenc.renegadeprojects.com/index.php/RTFM
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Old 03-05-2005, 10:41 AM   #6 (permalink)
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Actually, I think the answer to the question is, the bomb weapon should have

Speed=0
Floater=yes

The 'Floater=' bit is not entirely obvious and does trip a lot of people up when making this type of weapon come from an AircraftType. And not everyone has the TS rules to refer to
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Old 03-05-2005, 11:48 AM   #7 (permalink)
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...but everyone should be smart enough to take out all "weird" flags if it doesn't work immediately.
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Old 03-06-2005, 02:13 AM   #8 (permalink)
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... but what if he's not using an AircraftType? The flags are slighty different in that case.
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Old 03-06-2005, 03:55 AM   #9 (permalink)
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The straight horizontal projectile is a result of using Kirov code on an AircraftType (namely, Vertical=yes).
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Old 03-07-2005, 01:39 AM   #10 (permalink)
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Quote:
Originally Posted by DCoder
The straight horizontal projectile is a result of using Kirov code on an AircraftType (namely, Vertical=yes).
Yeah, what he said. But like I said, all of this has been discussed in detail in past topics.
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