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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
03-04-2005, 09:38 PM
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#1 (permalink)
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Senior Member
Join Date: Jan 2005
Location: australia
Posts: 133
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DOES ANY ONE KNOW HOW TO ADD A B2 BOMBER
WHEN EVER I FIRE WITH THE ONE THAT I GOT THE BOMBS FLY OF THE SCREEN WHY?
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03-04-2005, 10:07 PM
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#2 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 98
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BECAUSE JESUS DOESNT LOVE YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!
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03-05-2005, 12:46 AM
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#3 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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We're not deaf, you know.
[Projectile]
Vertical=no
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03-05-2005, 01:06 AM
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#4 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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I ALREADY POSTED A MILLION THINGS ABOUT THIS. USE THE ^%&#(@* SEARCH BUTTON AND YOU'LL SAVE TIME AND IT WON'T ANNOY OTHERS.
WHAT DCODER POSTED WILL PROBABLY HELP YOU OUT, BUT THERE ARE A FEW MORE FACTORS TO CONSIDER. THEY HAVE ALL BEEN DISCUSSED IN THE PAST, JUST SEARCH.
Seriously though, don't make topics in all caps and without even supplying us with code, or anything whatsoever for that matter.
You help us, and we'll help you.
Unless of course you are one of those people with 2 broken shift keys and a broken caps lock key. In that case, please go away...
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03-05-2005, 06:07 AM
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#5 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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03-05-2005, 10:41 AM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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Actually, I think the answer to the question is, the bomb weapon should have
Speed=0
Floater=yes
The 'Floater=' bit is not entirely obvious and does trip a lot of people up when making this type of weapon come from an AircraftType. And not everyone has the TS rules to refer to 
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03-05-2005, 11:48 AM
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#7 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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...but everyone should be smart enough to take out all "weird" flags if it doesn't work immediately.
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03-06-2005, 02:13 AM
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#8 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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... but what if he's not using an AircraftType? The flags are slighty different in that case.
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03-06-2005, 03:55 AM
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#9 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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The straight horizontal projectile is a result of using Kirov code on an AircraftType (namely, Vertical=yes).
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03-07-2005, 01:39 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Quote:
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Originally Posted by DCoder
The straight horizontal projectile is a result of using Kirov code on an AircraftType (namely, Vertical=yes).
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Yeah, what he said. But like I said, all of this has been discussed in detail in past topics.
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