logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 125 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 03-15-2005, 08:27 PM   #1 (permalink)
Junior Member
 
Join Date: Aug 2004
Location: usa alabama
Posts: 15
Send a message via AIM to battle_masta
Default multiple buildings building at a time

i've been playing Yuri's Revenge and after i oblitherated a easy AI and i left him with nothing but a con yard i noticed that he built two power plants at once. is this a glitch or a way for tha easy guys to cheat....
battle_masta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-15-2005, 09:07 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Congrats. You just witnessed Westwood's AI working.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-16-2005, 06:34 AM   #3 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

... and despite these kind of "break-the-rules advantages", it's STILL a complete pushover.
Whiteboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-16-2005, 11:16 AM   #4 (permalink)
Member
 
Join Date: Oct 2003
Posts: 50
Default

yeah i first noticed that when the A.I. built two Nuke Silos and I freeked and quit the game.... :scared:
wthigon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-17-2005, 02:14 AM   #5 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

HAHAHAHAHA (sorry) :lol:
Whiteboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-17-2005, 12:03 PM   #6 (permalink)
Junior Member
 
Join Date: Mar 2005
Posts: 20
Default

That is odd. I've never had that bug. lol. Maybe it's because I don't like superweapons :evil:
mrruben is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-17-2005, 05:50 PM   #7 (permalink)
Junior Member
 
Join Date: Aug 2004
Location: usa alabama
Posts: 15
Send a message via AIM to battle_masta
Default

HaHa..... your so funny Renegade
battle_masta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-17-2005, 07:53 PM   #8 (permalink)
Junior Member
 
Join Date: Mar 2005
Location: RESTRICTED
Posts: 6
Default

Nevev seen that!(are you realy seen it build 2 buildings?? What time that was 5:00AM?)
gufu is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-21-2005, 06:21 AM   #9 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

Try playing a brutal enemy, and start destroying everything they have. Leave the conyard, and you might see them build 2 power plants. I think that for the AI, the higher the difficulty level, the shorter the delay in between building things.
Whiteboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-04-2005, 07:58 AM   #10 (permalink)
Senior Member
 
Join Date: Feb 2005
Posts: 804
Default

i got a test map where player A begins with 4 MCVs(1 from all 4 sides, since our mod has 4 sides) and if the AI starts there, they deploy all 5(including the 1 they start with). that really screws up the AI, if you go and destroy the MCVs from the other 3 sides, they start building things, 1 of the first things being a construction yard. and then after that, they build 3 of everything, where they can build 3 things at a time... (it kinda strangely acts like it is 3 different players sharing a global money pot.)

its strange, but to the AI every building has its own build list(if you give them 2 war factories in a mission, they can build 2 tanks at once. same with barracks and so on), why can't we have a build list for every building?
bobing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Building Tech Buildings (ex. Hospital)?? Mikeh316 Red Alert 2 & Yuri's Revenge Editing 8 06-04-2005 11:52 AM
Multiple Spawn Points for Buildings AntiSocialKindaGuy Generals & Zero Hour Editing 1 04-09-2005 06:56 AM
Para Tanks and building Civ buildings battle_masta Red Alert 2 & Yuri's Revenge Editing 4 03-16-2005 06:47 AM
Produce multiple units at the same time from a structure... full_circle Generals & Zero Hour Editing 15 08-18-2004 07:20 PM
advanced buildings(secoundary building lists) evirus Generals & Zero Hour Editing 4 04-25-2003 03:16 AM


All times are GMT -4. The time now is 03:33 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.