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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-22-2003, 04:19 AM   #21 (permalink)
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why dont you make visceroids the answer to #5? of course, where would the visceroids come from? ore?
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Old 03-22-2003, 07:37 AM   #22 (permalink)
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they came from Tiberium, Tiberium Dawn!!
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Old 03-22-2003, 04:47 PM   #23 (permalink)
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Quote:
Originally Posted by MORPHLING
why dont you make visceroids the answer to #5? of course, where would the visceroids come from? ore?
I thought of that, but I incountered a prob (not a real prob, but the question I should have asked in the first place). What side should they be labled as? Nuetral? Special? I seen a tage in someone else's reply that said use visceriod=yes, maybe that? Or is there just a simple locomoter I can put on it? I guess that was my real question.
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Old 03-22-2003, 06:20 PM   #24 (permalink)
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Here is the code from Tiberian Sun, I'm not sure if the locamotor will work in RA2, but you can try.

[VISC_SML]
Name=Baby Visceroid
Image=VISSML
Nominal=yes
Insignificant=yes
Strength=200
Category=Soldier
Armor=light
TechLevel=-1
Sight=0
Speed=8
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=DIRTEXPL
MaxDebris=0
TiberiumHeal=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SmallVisceroid=yes
ThreatPosed=5
ImmuneToVeins=yes

[VISC_LRG]
Name=Adult Visceroid
Image=VISLRG
Insignificant=yes
Nominal=yes
AltImage=VISLGATK
Strength=500
Category=Soldier
Armor=heavy
TechLevel=-1
Sight=0
Speed=8
TiberiumHeal=yes
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=DIRTEXPL
MaxDebris=0
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
LargeVisceroid=yes
ThreatPosed=20
Primary=SlimeAttack
GuardRange=5
ImmuneToVeins=yes
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Old 03-23-2003, 02:15 AM   #25 (permalink)
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Quote:
Originally Posted by shane
Quote:
Originally Posted by MORPHLING
why dont you make visceroids the answer to #5? of course, where would the visceroids come from? ore?
I thought of that, but I incountered a prob (not a real prob, but the question I should have asked in the first place). What side should they be labled as? Nuetral? Special? I seen a tage in someone else's reply that said use visceriod=yes, maybe that? Or is there just a simple locomoter I can put on it? I guess that was my real question.
probably neutral, as they attack any unit near them
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