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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-18-2003, 11:21 AM   #1 (permalink)
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Default These can't happen can they?

I am currently experiencing idea conflicts. I have great ideas (most sparked form watching the "Children of Dune" on Scifi this week) but I don't think they're possible the way I imaged them. I will list the part's I think can't happen, can someone tell me if there is a way to obtain these traits.:

1. It can only target moving things, so if its target stops moving it can't do anything.

2. unit that will ignore you (unsellectable of course) that will just wonder around the map.

3. a way for a unit to leave an "ore trail". Where the unit stops, ore is deposited so to grow new fields.

4. Inf. that can deploy between jumpjet and ground; so that it can fly past AG weapons, then land & deploy into walking version (or whatever) so can move past AA, then undeploys back into J.J. to fly again?

5. A unit that has no allegiance and will attack anything it finds.

6. A SW (or fake sw) that will switch control of part of enemy base to you. Not the units, the base itself.

Please, any help will be appreciated, even if it just confirms my theory of "no, it is impossible, can't be done, go cry & get on with life". Also, I am modding Red 2, not YR.
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Old 03-18-2003, 12:41 PM   #2 (permalink)
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3. make an anim with a warhead leaving the ore as debris and make this the trailer of the unit.

5. AttackFriendlies=yes ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends

6. Just edit the warhead for the psychic dominator so to affect buildings only.
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Old 03-19-2003, 02:24 AM   #3 (permalink)
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2) I dont get u

4) U can do it by Siege Chopper logic i think.

6) TO TGMTE : Psychic Dominator warhead is hardcoded.
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Old 03-19-2003, 06:01 AM   #4 (permalink)
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in deezire's mod on the late versions of it, he made the Allied Rocketeer for the French landable and can fly like it did.

Yuri's Parasite Trooper in Deezire's 8.0 can do that. it can fly, land and walk..
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Old 03-19-2003, 09:41 AM   #5 (permalink)
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psycho : for #2 i want the unit to ignore commands and attack anything around it, like the worms in Dune.

All : I am on Red 2 and have no way of useing YR logic. Is there another way to do the answers without having YR.
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Old 03-19-2003, 12:05 PM   #6 (permalink)
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hmmmm lemme try:

1. i dont think is possible

2. could be a spawned unit? (BTW Selectable=no would be a good start )

3. what he sed ---^

4. you could just make a unit that can walk and fly (depending on distance of path making decision) again what he sed ----^

5. you could do a unit (that you'd have to put on a map not on there in the first place) with a virtualscanner with a wide range (depending how far it will search for units) and a weapon of whatever you want. That could also be used for #2, xcept i dunno if u want them to be trained from a player or whatever
Edit: (this method is kinda like the alligator but they only attack things right next to em)

6. i dont think its possible for RA2, it probably is in YR tho
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Old 03-19-2003, 03:28 PM   #7 (permalink)
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Quote:
Originally Posted by Psycho

4) U can do it by Siege Chopper logic i think.
I Think that this logic is only with vehicles, not infantry & that when you use this logic the "deployed" unit with this logic can't move and need undeploy to move like the logic of the MCVs...

& the french rocketeer is the same logic that the TS jumpjet infantry (not new).
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Old 03-19-2003, 03:40 PM   #8 (permalink)
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A combination of 2 and 5 is possible if the unit exists on a map to start with, is generated by an action or is generated by a crate such that the unit is civilian and will attack anything. You won't be able to control it and it will wonder around attacking anything. I have a version of the YR mummy unit that wonders around the map and turns any infantry it kills into more mummies that wonder around doing the same.
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Old 03-19-2003, 03:48 PM   #9 (permalink)
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Ooooh, nasty...
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Old 03-19-2003, 06:47 PM   #10 (permalink)
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Quote:
Originally Posted by Blade
A combination of 2 and 5 is possible if the unit exists on a map to start with, is generated by an action or is generated by a crate such that the unit is civilian and will attack anything. You won't be able to control it and it will wonder around attacking anything. I have a version of the YR mummy unit that wonders around the map and turns any infantry it kills into more mummies that wonder around doing the same.
You can make a weapon that turns infantry into other stuff instead of just a brute?I always thought that there was only 1 unit that other unit could be turned into,which is in the general rules section of the rulesmd.ini file.
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