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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-27-2005, 06:49 PM   #1 (permalink)
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Join Date: Jan 2004
Posts: 80
Default Exploding plane causes an internal Error

I have been doing some experimenting with the rules ini and I started working on a unit that spawned a plane which would then limbo launch into its target paralyzing it. Everything works fine except for when you kill the plane or the vehicle it is in it gives the game an internal error. Does anyone know why this is.

Here is the code:


Code:
[TESTPLANE]
UIName=Name:HORNET
Name=Hornet
Primary=STUNJUMP
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NONE
;Dock=GAAIRC,AMRADR
;PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
;Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing

[STUNJUMP]
Damage=1
ROF=999999
Range=5
Projectile=JUMP
Speed=30
Warhead=ParasitePlus2 ;Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
;In Terror Drone case, it just handles the bad case where a TD'd guy makes it into a bunker.
FireInTransport=no;can't fire out of the BattleFortress

[ParasitePlus2]; SquidGrab
Verses=0%,0%,0%,2%,2%,2%,0%,0%,0%,0%,0%
Parasite=yes
Culling=yes ; kills instead of damages if victim in Red
Paralyzes=5000 ; SJM: Last a long time.  Will be reset in code to last as long as Squid grapples.
InfDeath=1
Rocker=no
AnimList=PULSEFX1,PULSEFX2
Thanks in advance.
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Old 03-27-2005, 07:22 PM   #2 (permalink)
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Location: Hamburg, Germany
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Default

It happens when the thing gets killed, so it obviously has to do with it's death. Try giving it a specific DeathWeapon and see if it changes things. (A working, different from STUNJUMP, DeathWeapon)

EDIT: Wait a second...
that thing gets spawned and jumps into other things??
Set the TechLevel to 1, outcomment the "Spawned", and see if you still got problems.
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Old 03-29-2005, 05:37 PM   #3 (permalink)
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I tried it and the first time I tested destroying the plane it worked but the second time it caused an internal error. :/
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