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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

View Poll Results: What would U like To See in DeathMeter Mods?
Online Support (Playing Against Other People) 0 0%
New Units 0 0%
New Sides 0 0%
New Super Weapons 1 33.33%
New Buildings 0 0%
A mix Of All The Above 2 66.67%
Voters: 3. You may not vote on this poll

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Old 04-01-2005, 03:26 PM   #1 (permalink)
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Default Im back! and Modding Team........

hey, im back!! but anywho, i wanted to make a modding team, but i dont have anyone to join it, i need some people to join it. i have these positions open and available:
Artist (x2)
Programmer (x2)
BrainStormer (x3)
and finally,
INI Editer (x1)
anyway, the mod name i plan on calling DeathMeter Mods, i already have a small set of modding made, in an ini file that i add to all maps.......I plan on making some new units, for example PrismTrooper (some of you guys out there might recognize this idea from way back), a bomber plane, a IFP, the Infantry Fighting Plane, a transforming plane. and more. i will review any ideas people submit , and i will also have in here, a Flying Engineer for allies, swimming engineer for soviet, and mind-controlling engineer for yuri. i currently have NOT modded yuris side at all. i will post my modding in the next post......
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Old 04-01-2005, 03:30 PM   #2 (permalink)
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Haha, April's fools, I hope.

At any rate, an Infantry Fighting Plane wouldn't work, it'd paradrop everyone out...
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Old 04-01-2005, 03:35 PM   #3 (permalink)
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Like I Promised: what i modded so far.......its All VERY BASIC, it was just temprary for maps......but here it is:
If you happen to have any questions about this modding, or how to join my modding team, then please e-mail me at Brandonivey@hotmail.com. You can also contact me at EDIT: SITE DELETED, making new one. although the site is not completely up yet, please check back often. Oh, and one more thing- The reason prerequisites are not something like NAHAND instead of BARRACKS is because then, sometimes ALL sides get to use the unit...........
And there is one more position open in my modding team:
AI Enhancer (x2)

[TERROR]
Prerequisite=BARRACKS
Cost=500

[DESO]
Prerequisite=BARRACKS
Cost=500

[CAOS]
Prerequisite=FACTORY
Cost=550

[COW]
Prerequisite=BARRACKS
UIName=Name:COW
Name=Animal Cow
NotHuman=yes
Category=Civilian
Strength=150
Armor=none
TechLevel=1
Crushable=no
Cost=500
Insignificant=yes
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CowSelect
VoiceMove=CowMove
VoiceAttack=CowMove
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
DieSound=CowDie
AmbientSound=CowAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Trainable=yes
Size=2
IFVMode=12
Natural=yes
UseOwnName=true
Primary=ChimpBite
IsSelectableCombatant=yes

[JOSH]
Prerequisite=BARRACKS
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=200
Armor=none
TechLevel=1
Crushable=no
Insignificant=no
Primary=ChimpBite
Secondary=VirtualScanner
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=yes
Natural=yes
NotHuman=yes
IsSelectableCombatant=yes

[DNOA]
Prerequisite=BARRACKS
UIName=NameNOA
Name=Animal T-Rex
NoShadow=yes
Category=AFV
Primary=TRexInfBite
Secondary=TRexBite;VirtualScanner
Strength=300
Organic=yes
Armor=Plate
TechLevel=1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCo untry
Cost=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=yes
NotHuman=yes
CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move
OmniCrushResistant=yes
IsSelectableCombatant=yes

[SSRV]
UIName=Name:SecretService
Name=Secret Service
Category=Soldier
Strength=50
Primary=Pistola
Armor=Heavy
TechLevel=1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCo untry
AllowedToStartInMultiplayer=no
Cost=100
Soylent=100
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0
IsSelectableCombatant=yes

[PRES]
UIName=Name:PRES
Name=President
Category=Civilian
Strength=50
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=300
Soylent=2000
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=12
UseOwnName=true
Trainable=yes
IsSelectableCombatant=yes

[General]
VeteranRatio=2.0
InitialVeteran=no
BuildSpeed=.2
AIAlternateProductionCreditCutoff=3000
AmerParaDropInf=SHK
AmerParaDropNum=13
AllyParaDropInf=SHK
AllyParaDropNum=13
SovParaDropInf=SHK
SovParaDropNum=13
YuriParaDropInf=YURI
YuriParaDropNum=10
SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN,
LocalRadarColor=0,255,0

[SNIPE]
CanPassiveAquire=yes
Prerequisite=BARRACKS


[CrateRules]
CrateMaximum=255
CrateMinimum=20
CrateRadius=20.0
CrateRegen=1
SilverCrate=HealBase
SoloCrateMoney=60000
UnitCrateType=APOC
WoodCrate=Money
WaterCrate=DRED
HealCrateSound=HealCrate
WoodCrateImg=CRAT
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes


[JUMPJET]
Name=Flying Engineer
Primary=DefuseKit
Secondary=VirtualScanner
Engineer=yes
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
BalloonHover=no
HoverAttack=no
IFVMode=1
Cost=1000
Crushable=no
RadarInvisible=yes

[SPY]
Prerequisite=BARRACKS
TechLevel=1
AllowedToStartInMultiplayer=yes
Cost=750
Crushable=no
AlliedDisguise=VIRUS
SovietDisguise=VIRUS
ThirdDisguise=VIRUS
SpyPowerBlackout=1000
SpyMoneyStealPercent=.15

[CCOMAND]
RequiresStolenAlliedTech=no

[VIRUS]
Prerequisite=BARRACKS
Crushable=no
RadarInvisible=yes
Strength=700

[FV]
Cost=500

[MGTK]
Cost=650
Strength=800

[SREF]
Cost=600
Prerequisite=FACTORY
Armor=Heavy
Strength=500


[BFRT]
Passengers=10
SizeLimit=4
Cost=900

[AMCV]
Prerequisite=FACTORY
Cost=1000

[CMIN]
Armor=Heavy
Prerequisite=FACTORY

[HOWI]
Prerequisite=FACTORY
TechLevel=1

[SHAD]
Prerequisite=FACTORY
Passengers=20
Cost=500
SizeLimit=15

[ORCA]
Cost=450
Ammo=5

[HORNET]
Strength=300

[BEAG]
Cost=400
Ammo=6

[HTK]
Cost=300
Passengers=25
SizeLimit=15

[HTNK]
Prerequisite=FACTORY
Cost=400
Speed=10

[V3]
Prerequisite=FACTORY
Cost=670
SpawnsNumber=3

[APOC]
Strength=1000
Speed=6

[SMCV]
Prerequisite=FACTORY
Cost=1000

[SAPC]
Cost=450
Prerequisite=SHIPYARD

[HYD]
Cost=450
Prerequisite=SHIPYARD

[SUB]
Cost=650
Prerequisite=SHIPYARD
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry

[DRED]
Prerequisite=SHIPYARD
Cost=900

[HARV]
Primary=NeutronRifle
Cost=500

[UTNK]
TechLevel=1
Cost=500

[SCHP]
Cost=500

[ZEP]
Cost=500
Strength=750
Speed=7
RadarInvisible=yes

[SPYP]
Speed=14

[DMISL]
RadarInvisible=yes

[CAOILD]
ProduceCashStartup=2000
ProduceCashAmount=250
ProduceCashDelay=45
InfantryGainSelfHeal=1
Hospital=yes

[CASLAB]
RadarVisible=no
SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN

[GAROBO]
Cost=700

[GAPILL]
Cost=100

[NASAM]
Cost=400

[ATESLA]
Cost=400

[GASPYSAT]
Cost=450

[GAGAP]
Cost=750

[GACSPH]
Cost=1200

[GAWEAT]
Cost=1400

[AMRADR]
Prerequisite=BARRACKS
Cost=500

[GTGCAN]
Cost=500
Prerequisite=FACTORY

[NALASR]
Cost=150

[NAFLAK]
Cost=235

[TESLA]
Cost=450

[NABNKR]
Prerequisite=BARRACKS
Cost=300

[NAIRON]
Cost=1200

[NAMISL]
Cost=1400
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Old 04-01-2005, 03:39 PM   #4 (permalink)
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lol, nope, not april fools. but oh well, if the IFP wont work, ill make something diff.....still, i might be able to make it work, by making the Weapon change when the infantry goes in, then the infantry dies.......no infantry to paradrop, and then the Weapon will be diff, making it an IFP. oh well if that doesnt work.
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Old 04-01-2005, 04:22 PM   #5 (permalink)
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!!N00B ALERT!!
Seriously dude, I suggest getting in touch with reality a little. Settle down, start small, stuff like that. Realize this will not run the way you imagine it.
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Old 04-01-2005, 04:48 PM   #6 (permalink)
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Quote:
Originally Posted by Renegade
!!N00B ALERT!!
Seriously dude, I suggest getting in touch with reality a little. Settle down, start small, stuff like that. Realize this will not run the way you imagine it.
hey, i already know that. ive been testing this stuff out for quite a while, this is small for me. i find this here to be EASY as hell. all i need is more people to join my modding team. this is small for me. i dont plan on the first version adding more than a couple new units, and some editing to it, but other than that, really, its quite small. the 2nd and 3rd version will have way more in it. oh, and one more thing- im already settled down. i know this wont run the way i want it to. but you know what? its a start. i tried to start my modding a way back, but i couldnt- not enough experience, so i took some time off, went, got some experience. now some stuf i dont understand because i didnt try any of it, but you know what? i dont need to learn it all at once. and i already tested out my mods i posted above- they all work perfectly fine. i may have used some shortcuts i shouldnt have, but oh well.
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Old 04-01-2005, 08:08 PM   #7 (permalink)
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This all seems like the perfect April fool's joke. But I understand it's not. Death, you need to get peoplke to take you more seriously. Make a decent website, throw your name around the community... and pray for a miracle.
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Old 04-01-2005, 08:50 PM   #8 (permalink)
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Default Re: Im back! and Modding Team........

Quote:
Originally Posted by Death3464";p=&quot View Post
i wanted to make a modding team, but i dont have anyone to join it, i need some people to join it. i have these positions open and available:
Artist (x2)
Programmer (x2)
BrainStormer (x3)
and finally,
INI Editer (x1)..
And your position is... boss?
You didn't read the 'death in the family' topic, did you.
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Old 04-01-2005, 09:31 PM   #9 (permalink)
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actually, i did, my position is the only one x1, ini editer. im crap at most of the others, except brainstormer......and somewhat artist. so really, it doesnt matter who, where, or whatever, long as you have atleast one of those skills that are open. its just to keep ideas from conflicting.....i will let you do ini editing if i already have 2, and your an artist, if you know how, but i dont want 5 ini editors, one artist, 0 proggramers, and no brainstormers......so i did it that way. oh, and whiteboy? thx for the tip, i was already making the decent website as u guys were replying.....ive been thinking about DeathMeter mods for a while now. use the forums search (if there is one) and search DeathMeter. I even had a couple ideas then that im still going to use....... i just need to find the posts...it was back at page 10 or 12, somewher around there.......
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Old 04-01-2005, 09:58 PM   #10 (permalink)
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Quote:
Originally Posted by Death3464";p=&quot View Post
im crap at most of the others..
Today you are.
You can continue to be crap, if you want. Or, you can set out to learn what you need to learn, so you can accomplish what you want to accomplish.
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