Right, I am going to add my own faction using the pd's Rock Patch.
The game loads fine, i can select my faction. But when the game actuly starts, all the factions die (or surender)
*EDIT - code updated*
Code:
[Countries]
0=Americans; Starts at zero because dialog returns 0 for first listing regardless of name
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=PDF; GDI
11=Nod
12=Neutral
13=Special
Code:
[PDF]
UIName=Name:PDF
Name=PDF
Suffix=Allied
Prefix=S
Color=DarkRed
Multiplay=yes
Side=Gdi
SmartAI=yes
Code:
[SMCV]; PDF MCV
UIName=Name:SMCV
Name=PDF Hover Construction Vehicle
Image=MCV
Prerequisite=SWEAP
Strength=1000
Category=Support
Armor=heavy
DeploysInto=SCNST
TechLevel=10
Sight=6
Speed=4
Owner=PDF
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher