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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-13-2005, 11:52 PM   #1 (permalink)
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Default Question about the editing encyclopedia

Okay, I was looking over the editing encyclopedia so I didn't ask anymore stupid or noob questions since I forgot most of the basic stuff in the couple of months I took off. Anyway I came across the chemical missile and it said it worked in red 2 with a couple minor bugs. If this topic has been discussed already I couldn't find anything in the search so could you point me to the page its on? Also if its in the post on psychos super weapons can you point me to the page there to since there is almost as many pages there as in the whole forum for red2 and yuri.
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Old 04-14-2005, 06:07 AM   #2 (permalink)
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The chemical missile basically works the same except you can't fill it up with weed and you would have to replace the nuke.

The nuke, multi-missile, chemical missile and emp were simply projectiles delivering an warhead.

You need to alter the [NukeSpecial] WeaponType to the ChemLauncher (use TS rules.ini code for referencing)

I would also alter the death anims of the [Gas] warhead i.e. virus die or perhaps if your clever an mutation for an viseroid.

Then alter the cameo and replace eva announcements for the nuke announcement.

Also to make the chemical missle "dependent" on another structure. Make a building called [NAWAST] i.e. tiberium weed facility or bio-lab and add AuxBuilding=NAWAST to the nuke special structure.

But as this has shown, you need some reasonable experience in ini coding before you should do this.
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Old 04-14-2005, 04:48 PM   #3 (permalink)
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Sounds like it would work by editing the nuke, .. .. okay, I guess I'll give this a try when I get home tonight.
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