 |
Forum Info
|
 |
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213
Administrators:
DeeZire, Redemption
There are currently 39 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-23-2005, 09:29 PM
|
#21 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
lol, thats one funny post renegade.....what do you think would happen if it was a transport deployed into a battle bunker, filled with men, then undeployed? oh, and i have beta version 0.01 of my mod out- it's called version "0.01" because there is barely anything in it.....only some small almost un-noticeable tweaks and some new stuff. check my site for more info at www.deathmetermods.freeservers.com
|
|
|
04-23-2005, 11:40 PM
|
#22 (permalink)
|
|
Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
|
I aint the great leader, and I have not tried it. Yes I jump to conclusions based on my limited, but aged knowledge of the modding enviroment. If its a garrisonable biulding when you double click it the units will either come out or they wont, in which case you are right. The unit may undeploy and the unit will be gone forever but more than likley it will cause some type of ie.
Also, a similar question to this was address about a year ago (on this board I believe) and that is what the user said was going on. Eventually the post got lost because the user never replied back with more details.
I don't mean to jump to conclusions and get everyone all upset, but if its not tried the only thing left is to hypothesize. Death hasn't tried this yet, so without further knowledge, the only things I came up with were posted to give him a "general" idea on what would happen. What you proposed totally slipped my mind.
Good point, I'll try not to jump to conclusions in the future unless I state that I am just guessing like I usually do. For some reason I missed that line here.
|
|
|
04-23-2005, 11:49 PM
|
#23 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
lol. thats fine. you should try out the beta of my mod though, its pretty good.......
|
|
|
04-23-2005, 11:52 PM
|
#24 (permalink)
|
|
Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
|
I'll download tonight, trial no earlier than tomorrow night though. Your website is up to date on what has been changed right?
Nevermind, I'll look myself.
|
|
|
04-23-2005, 11:56 PM
|
#25 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
yep, it's up-to-date, y? anyway, not much was changed- mostly just small stuff. it IS only a version 0.01!!!!
|
|
|
04-24-2005, 02:43 AM
|
#26 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
|
I know a long time ago DeeZire tested a loaded transport deployable into a building. When it became a building, the game IE'd.
I don't know if anyone tested a garrisonable building which can undeploy.
|
|
|
04-24-2005, 12:49 PM
|
#27 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
hmmm......what if it is an unloaded transport deployed into a garrisonable building, filled with 5 GI's (lets say transport holds 5 GI's), then undeployed? Someone should test this- I cant.......
|
|
|
04-26-2005, 08:46 AM
|
#28 (permalink)
|
|
Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
|
Why can't you? If you cannot test this, what CAN you test?
|
|
|
04-26-2005, 10:12 AM
|
#29 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
well, before i couldnt test anything, now i can test everything. ill explain later. or read my other posts today.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 10:10 PM.
|