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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-23-2005, 09:29 PM   #21 (permalink)
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lol, thats one funny post renegade.....what do you think would happen if it was a transport deployed into a battle bunker, filled with men, then undeployed? oh, and i have beta version 0.01 of my mod out- it's called version "0.01" because there is barely anything in it.....only some small almost un-noticeable tweaks and some new stuff. check my site for more info at www.deathmetermods.freeservers.com
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Old 04-23-2005, 11:40 PM   #22 (permalink)
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I aint the great leader, and I have not tried it. Yes I jump to conclusions based on my limited, but aged knowledge of the modding enviroment. If its a garrisonable biulding when you double click it the units will either come out or they wont, in which case you are right. The unit may undeploy and the unit will be gone forever but more than likley it will cause some type of ie.

Also, a similar question to this was address about a year ago (on this board I believe) and that is what the user said was going on. Eventually the post got lost because the user never replied back with more details.

I don't mean to jump to conclusions and get everyone all upset, but if its not tried the only thing left is to hypothesize. Death hasn't tried this yet, so without further knowledge, the only things I came up with were posted to give him a "general" idea on what would happen. What you proposed totally slipped my mind.

Good point, I'll try not to jump to conclusions in the future unless I state that I am just guessing like I usually do. For some reason I missed that line here.
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Old 04-23-2005, 11:49 PM   #23 (permalink)
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lol. thats fine. you should try out the beta of my mod though, its pretty good.......
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Old 04-23-2005, 11:52 PM   #24 (permalink)
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I'll download tonight, trial no earlier than tomorrow night though. Your website is up to date on what has been changed right?

Nevermind, I'll look myself.
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Old 04-23-2005, 11:56 PM   #25 (permalink)
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yep, it's up-to-date, y? anyway, not much was changed- mostly just small stuff. it IS only a version 0.01!!!!
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Old 04-24-2005, 02:43 AM   #26 (permalink)
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I know a long time ago DeeZire tested a loaded transport deployable into a building. When it became a building, the game IE'd.

I don't know if anyone tested a garrisonable building which can undeploy.
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Old 04-24-2005, 12:49 PM   #27 (permalink)
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hmmm......what if it is an unloaded transport deployed into a garrisonable building, filled with 5 GI's (lets say transport holds 5 GI's), then undeployed? Someone should test this- I cant.......
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Old 04-26-2005, 08:46 AM   #28 (permalink)
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Why can't you? If you cannot test this, what CAN you test?
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Old 04-26-2005, 10:12 AM   #29 (permalink)
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well, before i couldnt test anything, now i can test everything. ill explain later. or read my other posts today.
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