 |
Forum Info
|
 |
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520
Administrators:
DeeZire, Redemption
There are currently 26 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-22-2005, 12:00 PM
|
#11 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
|
Nonsense yet again.
Look at the aimd.ini and you'll see there's NOTHING in there about paradrops.
|
|
|
04-22-2005, 01:39 PM
|
#12 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
ok, well, i guess that the tut that i read on that very thing was BS then......lol.
|
|
|
04-23-2005, 12:39 AM
|
#13 (permalink)
|
|
Junior Member
Join Date: Apr 2005
Posts: 3
|
first off, thanks to all those who took time to respond to this. I did a little browsing through the AI and have to agree I was unable to find anything in there related to the paradrop. Seems there's really no direct easy way to do this so I guess it's gonna be just a matter of experimenting to maybe try and achieve the effect I'm looking for. :/
|
|
|
04-23-2005, 09:26 AM
|
#14 (permalink)
|
|
Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
|
Hang on a second Death, what tutorial? If you truly didn't misinterpret it, then it needs to be corrected right away, lest more people get confused.
|
|
|
04-23-2005, 11:43 AM
|
#15 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
i don't have it anymore, and i just google'd it, searching for "Modding Tutorials" or something similar- and it was about paradrops......It was talking about making the AI watch out for things like Infantry, Tesla/Prism towers, ect when paradropping. I deleted it though.......
|
|
|
04-23-2005, 01:11 PM
|
#16 (permalink)
|
|
Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
|
How convenient.
|
|
|
04-23-2005, 03:56 PM
|
#17 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
Quote:
|
Originally Posted by Renegade
How convenient.
|
i know, eh? but, since it WAS total BS, why would I keep it? anyway, I'll see if I can find it......If not, then I don't know......someone will come across it eventually.
|
|
|
04-23-2005, 05:15 PM
|
#18 (permalink)
|
|
Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
|
@dlefik2005:
Are you using the soviet spy plane? If not change the weapon from the camera that it is and put the paradrop weapon on it; if this is possible. I have never looked at the spy plane special, so it may not even be possible to work. :lol:
|
|
|
04-23-2005, 07:38 PM
|
#19 (permalink)
|
|
Senior Member
Join Date: Jul 2004
Posts: 448
|
i do not think that would work, that would be combining to super weapons........
|
|
|
04-23-2005, 08:10 PM
|
#20 (permalink)
|
|
Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
|
I haven't messed with yuri to much, but in red 2 all the superweapon does is call in the plane at targeted location, then the plane fires its own weapon. Get the point. Or so I would figure, there were several posts about a year ago about how to make aircraft fire a paradrop weapon. (of course you had to load the people in the plane, and I don't know if this ever worked. )
Like I said, never messed with it, just something to try.
@Death:
Combining of superweapons spawns new super weapons. Look for Psycho's tutorial on changing the genetic mutator into the ion cannon. (old topic. I think its stiky now)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 07:50 PM.
|