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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-23-2005, 09:17 AM   #1 (permalink)
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Default 2 modding questions

1.What is the relationship between tiberium trees and the kind of tiberium they spawn? (i.e. which tree spawns which kind of tiberium)
and 2.Does IsSensor=Yes (i.e. sensor arrays) work in any version of Red Alert or Yuris Revenge, if so which version?
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Old 04-23-2005, 09:32 AM   #2 (permalink)
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1. What number they are, afaik.
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Old 04-23-2005, 09:33 AM   #3 (permalink)
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So tibtre01 spawns the first entry in the tiberium list, tibtre02 the second and tibtre03 the third?
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Old 04-23-2005, 02:07 PM   #4 (permalink)
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They are all the same.
I find having different ones is useful for map modding, because I can make one ore mine spawn ore faster than another...
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Old 04-23-2005, 04:01 PM   #5 (permalink)
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hey, cannis, whats the Coding to add to tibtre01-03 to make it spawn ore faster/slower? I don't know that one, and it will greatly help my maps. :lol:
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Originally Posted by CannisRabidus";p=&quot View Post
They are all the same.
I find having different ones is useful for map modding, because I can make one ore mine spawn ore faster than another...
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Old 04-23-2005, 04:18 PM   #6 (permalink)
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Yeah, my bad...I was thinking of my third resource adventures and how the third ore was already on maps...*shakes head* ...forget what I said.
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Old 04-23-2005, 05:41 PM   #7 (permalink)
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#2 IsSensor=Yes, I believe it works; its been a while since I've messed with stealth though. This is usually stuck on a building and lets the building spot cloacked (and maybe subteranean)units.
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Old 04-24-2005, 02:30 AM   #8 (permalink)
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Quote:
Originally Posted by Death3464";p=&quot View Post
hey, cannis, whats the Coding to add to tibtre01-03 to make it spawn ore faster/slower? I don't know that one, and it will greatly help my maps. :lol:
Quote:
Originally Posted by CannisRabidus";p=&quot View Post
They are all the same.
I find having different ones is useful for map modding, because I can make one ore mine spawn ore faster than another...
Look at my Amazon Assault YR map, those mines are set to spawn as fast as they can without the anim tripping over itself. So you set mines somewhere between that and the default depending on your purposes...
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Old 04-24-2005, 12:24 PM   #9 (permalink)
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ok, thx. ill do that. and i'm going to try and add support for the assault game mode- how do i do that? I dont want to download an entire mod to just play assault mode!! so, could you just post on how to do that/give me a link to a tutorial? And, how do I post a tutorial I made into the Member Written Tutorials section?
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Old 04-24-2005, 02:53 PM   #10 (permalink)
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erm... you telling me the ore spawning is controlled by how often the anim is played?
that would make sence, but i've never really tried to hack them...
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