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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-23-2005, 04:26 PM
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#1 (permalink)
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Member
Join Date: Mar 2005
Posts: 89
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My v3 missile..
Hi..
I have added a new V3 missile and a new Missile tank..
Every thing work but after the missile has bean luanched and its on hes way down the game crash..What is wrong..Heres de code for the missile:
Rules:
[TMISS]
UIName=Name:TMISS
Name=TomaHawk Missile
Primary=TomaHawkGroundHit ;Dummy weapon
Secondary=TomaHawkCollision ;Actual Damaging Weapon
DeathWeapon=TomaHawkCollision ;Actual Damaging Weapon
Strength=75 ;More strength than V3, hight tech
Category=AirPower
Armor=special_2 ;As it is spawned missile now
Spawned=yes
MissileSpawn=yes ;Dont know much abt this tag, but it may coz the
;TMISS disapeared in the air when destroyed
TechLevel=-1
Sight=1 ;2
RadarInvisible=no
Landable=no ;yes ;Need this to do suicide
MoveToShroud=yes
Speed=16 ;Faster than V3, High Tech
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=2
CrashingSound= ;HornetDie ;No crash sound
ImpactLandSound= ;GenAircraftCrash ;No crash sound
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;Hornet Locomotor
;Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} ;V3 Locomotor ;Abandoned
;Actually when u give it V3 locomotor, it gets V3 property
;But when it launched it hits u back !
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=V3Attack ;Taking off
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
OpportunityFire=yes
ConsideredAircraft=yes
PreventAttackMove=yes
IsSelectableCombatant=no
CanPassiveAquire=no
CanRetaliate=no
Dock=NONE ;Cant have no dock, but its AirportBounded, thats why it suicide
AirportBound=yes
;Dummy Weapon
[TomaHawkGroundHit]
Damage=1
ROF=45
Range=4
Speed=80
Warhead=TomaHawkWH
OmniFire=yes
Projectile=TMJUMP
;Actual Damaging Weapon
[TomaHawkCollision]
Damage=250
ROF=45
Range=4
Speed=80
Warhead=TomaHawkWH
OmniFire=yes
Projectile=TMJUMP
[TMJUMP]
Image=TJUMP ;Use same voxel as TMISS
AA=no
AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
[TomaHawkWH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%, 0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYM ED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
Art:
[TMISS]
Trailer=V3TRAIL ;DURASMOKE
TrailerSeperation=50
SpawnDelay=2
Voxel=yes
Remapable=yes
CanBeHidden=no
;TomaHawk Missile too
[TJUMP]
Voxel=yes
Trailer=V3TRAIL
TrailerSeperation=50
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04-23-2005, 05:50 PM
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#2 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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um, as far as i believe, you cannot make an entire new missile, its hard-coded, is it not? if anyone would like to correct that......and other than that, only thing i found wierd, is the mixture of AirportBound=yes and Spawned=yes logic.......anyone want to correct me?
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04-23-2005, 09:13 PM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Your comments contradict the naming of your objects...
you either use the dumb method, using collision/aiportbound etc,
or the smart method, using limbolaunchers (who are, in reference to the existing ones, generally named [...JUMP]).
Decide for either method and code it correctly. Then see if it still crashes.
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04-25-2005, 07:13 AM
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#4 (permalink)
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Member
Join Date: Mar 2005
Posts: 89
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it still dosent work...
I know at its hard-coded but in some mods peaople have added new missile..It not impossible.
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04-25-2005, 11:02 AM
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#5 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Does that mean you tried to clone a V3-style missile, including it's general tags?
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04-25-2005, 12:12 PM
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#6 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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I believe they used a work-around for that- they did not use an actual Missile.....
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04-26-2005, 06:46 AM
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#7 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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i.e. limbo launch.
Looks like reneage needs to post laotze version again ...
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04-26-2005, 07:50 AM
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#8 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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i've never payed with missiles, although there once was an idea to...
what kind of country spacific artiallary cannon(like grand cannon base defence) would you give a soviet side. its hard to do something unique that actually works...
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04-26-2005, 09:31 AM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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@AlliedG: Or people could search...or think about it. 
@Bobing: I'd like to inform you that you have been quoted. Although you should be careful. The CIA might not like your weapons deals....
Quote
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04-26-2005, 09:36 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Unless you have the creative mind of someone like me 
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