logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,209

Administrators:
DeeZire, Redemption

There are currently 40 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 04-19-2005, 08:58 PM   #1 (permalink)
Senior Member
 
Join Date: Jul 2004
Posts: 448
Send a message via MSN to Death3464
Default

lol, yeah- i know that infantry ammo was just talked about- i was following the whole conversation. which is also leading to another point- i said it's glitchy. i know a way around the glithyness though.
Death3464 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-20-2005, 04:09 AM   #2 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

Can you tell us?
Whiteboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-20-2005, 06:15 AM   #3 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

[StarshipTroopersDrillInstructorVoice]"MEDIC!"[/STDIV]
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-20-2005, 09:25 AM   #4 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

I loved that movie somehow.
Whiteboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2005, 12:10 AM   #5 (permalink)
Senior Member
 
Join Date: Jul 2004
Posts: 448
Send a message via MSN to Death3464
Default

ok, well, whiteboy, the way to do it is quite simple, you just need to use certain techniques. for example, there is no glitch GIVING the ammo, its reloading right? well, make it deploy, into itself, with no ammo restriction, and, whether its was a glitch or not, if you undeploy it, it somehow refills it's ammo. not realistic, still fixes the glitchyness though......only one problem with it is if you give it to big of an ammo restriction (ie. 100), it MAY, not always, the guy won't fire.....note one thing- you need to make sure that the guy deploys into the EXACT same unit- ie. GI deploy into immobile GI, same EVERYTHING. then undeploy, and there you go- reloaded. and as far as i found, there was no other problems with the infantry ammo thing that is not already bypassed. now, making it more realistic is more of a challenge, but i THINK (it's not tested) that i also know a Short-Cut to get to that too.
Renegade- what did your post mean? i don't get it.......
Death3464 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2005, 09:11 AM   #6 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Somebody recently said that healing would reload the ammo as well. I did not test that yet, though.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2005, 10:32 AM   #7 (permalink)
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

@ Death: You do not have to get it. He's Renegade...

Anyway, what you are saying is that the player must deploy the infantry unit and then undeploy it. Sounds like uneccessary micromanagement to me. Why do you really want infantry to have ammo anyway if they require microing? Just curious.

@ Ren: regardless of whether it works or not, I still don't like the idea of a "Reloader-Medic" infantry unit that has to constantly follow all infantry that use ammo. It would just be weird IMO... but if a mod were to have such a unit, I would make him either very fast or have a chrono locomotor.
Whiteboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2005, 10:36 AM   #8 (permalink)
Senior Member
 
Join Date: Jul 2004
Posts: 448
Send a message via MSN to Death3464
Default

Quote:
Originally Posted by Whiteboy
@ Death: You do not have to get it. He's Renegade...

Anyway, what you are saying is that the player must deploy the infantry unit and then undeploy it. Sounds like uneccessary micromanagement to me. Why do you really want infantry to have ammo anyway if they require microing? Just curious.

@ Ren: regardless of whether it works or not, I still don't like the idea of a "Reloader-Medic" infantry unit that has to constantly follow all infantry that use ammo. It would just be weird IMO... but if a mod were to have such a unit, I would make him either very fast or have a chrono locomotor.
yeah, that's true. i might be able to find a way around micromanaging it though. I'll think about that one. once i've figured it out, i'll let you guys know.
Death3464 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2005, 01:12 PM   #9 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

I need somebody to test code right now!
During my test with the medic/reloader, weird stuff happened:
The guy was always reloaded before the medic reached him. Then the medic was killed by hostile forces, and I tried it again, without him...and indeed:

A few frames after the empty infantry had entered "red" condition, it reloaded on it's own. No medic, no nothing. To full ammo. Without reload-code on it. His green-energy, empty counterpart did not do so.
Could somebody please verify this?
All ammo-code I had was
PipScale=Ammo
Ammo=5
nothing more. Then I used a GI to shoot the guy down to red, and he reloaded.

If this is true and valid for all users, it means there is a fully working reloading-engine for infantry-units. And that means our men with the deassemblers might be able to do some magic.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2005, 01:16 PM   #10 (permalink)
Senior Member
 
Join Date: Jul 2004
Posts: 448
Send a message via MSN to Death3464
Default

Quote:
Originally Posted by Renegade
I need somebody to test code right now!
During my test with the medic/reloader, weird stuff happened:
The guy was always reloaded before the medic reached him. Then the medic was killed by hostile forces, and I tried it again, without him...and indeed:

A few frames after the empty infantry had entered "red" condition, it reloaded on it's own. No medic, no nothing. To full ammo. Without reload-code on it. His green-energy, empty counterpart did not do so.
Could somebody please verify this?
All ammo-code I had was
PipScale=Ammo
Ammo=5
nothing more. Then I used a GI to shoot the guy down to red, and he reloaded.

If this is true and valid for all users, it means there is a fully working reloading-engine for infantry-units. And that means our men with the deassemblers might be able to do some magic.
hmmmm......seems your right. it did the same for me.i did exactly like you said, on a GI, and it worked. i just tested it really quick. thats a good little find you made there, renegade. i might just use that on my berserker unit i am making......
Death3464 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Infantry+ammo? groovyg Red Alert 2 & Yuri's Revenge Editing 27 04-09-2005 09:18 AM
Market Research DarkSideDave Generals & Zero Hour Editing 6 01-09-2005 04:04 PM
Ammo Problem Thor228 Red Alert 2 & Yuri's Revenge Editing 14 09-09-2004 06:15 AM
Tanks n Ammo Henford Generals & Zero Hour Editing 114 08-06-2004 03:15 PM
research topics Flyby Generals & Zero Hour Editing 3 04-28-2003 08:28 PM


All times are GMT -4. The time now is 06:18 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.