Which ini keywords exist that deal with bridges?
I know of:
BridgeVoxelMax (specifies how many pieces of debris to spawn when a bridge blows up)
BridgeExplosions (specifies the explosions to use when a bridge blows up)
RepairBridgeSound (sound to play when a bridge gets reparied)
DestroyableBridges (can bridges be destroyed)
BridgeStrength (strength of bridges)
BridgeDestruction (whats different between this and DestroyableBridges?)
BridgeRepairHut (specifies the building in question is a bridge repair hut)
Do all of these ones actually do anything in YR?
And are there any I have missed?