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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-30-2005, 06:35 AM   #1 (permalink)
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Default A long long time ago, in a mod far far away....

Howdy fellas, top of the evening to ya.

ive been away for a few weeks... but not the point, anyways something i stumbled across a few years ago that i would like to implement with reasons...

Basically, i did something so that the shit is made from warfactories is = to number of them

EX: AI has 6 warfactories... buys one kirov.... 1 kirov comes out of each.

If i still had all my old data i would just go fuck off and look at it, but formats have a nasty habbit... of formatting
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Old 04-30-2005, 06:40 AM   #2 (permalink)
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You don't need to do anything, it's always that way. Just let the AI build several WFs and enjoy the show.
Sadly, you can't implement this for the human players.
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Old 04-30-2005, 09:15 AM   #3 (permalink)
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the classic cloning bug
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Old 04-30-2005, 11:34 AM   #4 (permalink)
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its not that it builds clones, the AI seems to have a seperate build list for Every factory, so, it can build 6 things at a time if it has 6 seperate factories, only problem with that is it seems to fracture the AI into 6 seperate AIs, controled by the same AI player, so they all make the exact same decision of what to build. when they have been there a while, you get time delays between each thing built, so its only at this point where you might see different units coming from each factory, at different timing intervals.

for example, with a bit of trickery, i can get the AI to build 4 construction yards, this results in the AI building 4 of everything.
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Old 04-30-2005, 01:59 PM   #5 (permalink)
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ive made the AI build 4 of everything, but did not make more than 1 con yard- and i dont know how. but i bet it is related to the fact of a the AI building multiple Power Plants/con yard.........
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Old 05-03-2005, 09:50 AM   #6 (permalink)
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its not trickery, its either adding mcv fire triggers or making "clone" con yards
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