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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-30-2005, 05:13 PM
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#1 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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Cloaking and Subterranean stuff.
Ok, here is 2 question's without answer's:
1) What are the basics to make a unit cloak when not moving (if possible), make the Gap Gen into a cloaking tower, and make a unit detect invisible units/buildings?
2) What is the coding required to make a Subterranean unit, and adjust range, speed, ect?
I have tried to figure this out, but I have not been able to find it.
And for cloaking, please don't say RTFM, as I already have, and don't say look at the TS rules.ini, because right now, I can't download anything without it taking an hour.
Thx for all help in advance.
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04-30-2005, 10:39 PM
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#2 (permalink)
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Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
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Here are my suggestions.
1) a stopped unit cloaks: I remeber a tag, but not sure its name. Cloak generator needs the tags cloakgenerator=yes and cloakradius=a number or cloakradiusincells=a number. There should be a spot in the editting encyclopedia on this site refering to this. The units can detect them by using the tag sensor=yes.
2)There are a couple of things that need tweaked. You can find this by going to the tutuorials here and looking at the subterrean units section.
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05-01-2005, 02:06 AM
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#3 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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Quote:
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don't say RTFM, as I already have
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Not hard enough, obviously. Try a little harder.
Quote:
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to make a Subterranean unit, and adjust range
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Range of what?
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05-01-2005, 06:29 AM
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#4 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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theres no easy way to do subterainean units, so, read the tutorial on it, theres no other way to know everything, Subterainean tutorial
problem with sub is that you can set speed above ground, and speed to move between below and above ground, but there is no way to change the speed while underground.
also, few other bugs i'm sure you know.
main reason to read the manual is to get the locomotor, unless you willing to grab it from tibsun, its not anywhere.
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05-01-2005, 08:35 AM
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#5 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 241
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Um bobing yes there is a way to tweak the speed underground in the general section right below the ballon hover stuff is this section:
; subterrainean vehicle characteristics
TunnelSpeed=1
About the cloaking thing cloakable=yes then CloakStop=yes i think are the tags you need
Also one of the greatest modding assest to ever be found is Deezires INI guide i would advise everyone have it in their "arsenal" of modding tools.
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05-01-2005, 06:31 PM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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TunnelSpeed= doesn't work though. Seems to just use the unit speed.
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05-01-2005, 06:41 PM
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#7 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 241
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oh my bad. lol
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05-02-2005, 01:09 AM
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#8 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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Perhaps it's a multiplier?
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05-02-2005, 01:25 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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Could be, but I doubt it. In TS I recall all units moved through tunnels at the same speed, which is not true in RA2/YR.
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05-02-2005, 12:00 PM
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#10 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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TunnelSpeed= does work, thats the transition speed between above and below ground.
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