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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-06-2005, 08:28 PM   #11 (permalink)
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5 == 0? ^^

Anyway, I've edited my post above to better reflect what I consider the problems with your system. I got a little heated this afternoon, sorry about that.
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Old 05-06-2005, 08:45 PM   #12 (permalink)
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To those who haven't considered it, you can use my system of having the BuildingType land mine gain sensors when veteran and give the mine layer intitial veterancy.
When the veteran mine layer deploys, hey presto, a veteran and therefore cloaked land mine without cloak generator.

It essentially replaces the cloak generator problem with forced initial veterancy on the mine layer unit. Still better in my oppinion.
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Old 05-07-2005, 07:39 AM   #13 (permalink)
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Sounds good martyr. I might consider that. I have been looking for a good mine-layer package for a while... well if I use it, I will credit you. You could even make a complete zip dowload, with art (and cameo) and code, maybe sounds too. People would credit you for it and you will become a teensy little bit more famous in this world. Because I'm too lazy to do it myself :|
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Old 05-07-2005, 08:00 AM   #14 (permalink)
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Now that's modding. Look at that n00bs. Smart. Simple. Working.

Although, I feel a little blind.
I had cloaked Aircraft that way.
I have promotable structures.
...it's so blindingly obvious, and yet...oh well.

Thanks for the hint, dude. Makes my mines a lot more useful.
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Old 05-07-2005, 08:32 AM   #15 (permalink)
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I came up with that system some time ago to deal with the IE caused by Invisible=yes. Cloak generator was just too stupid.
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Old 05-09-2005, 08:31 AM   #16 (permalink)
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and having a veteran symbol on a mine isn't? :|

Also you know where do you your readmes and you need to write some posh history about the unit, how are you gonna explain it and also why the cameo has no veteran.
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Old 05-09-2005, 08:47 AM   #17 (permalink)
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Or you could just be honest and explain to the user it is a hack to make it work.
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Old 05-09-2005, 08:57 AM   #18 (permalink)
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I don't pretend that there are no problems. I just meant that having a veteran symbol is pretty insignificant compared to having a land mine which cloaks your units or, worse, causes a reconnection error, which are most definitely significant problems.

All the other problems associated with a vehicle-building mine layer obviously still stand, but I still think that vehicle-building mine layers are the best method.
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Old 05-09-2005, 09:19 AM   #19 (permalink)
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yes, for the hardcoded game

I guess it okay, its just an eye sore, annoying "hacks" are when you write please don't pick up naval vessels with a carryall.
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Old 05-09-2005, 10:11 AM   #20 (permalink)
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True. But such is the nature of the beast. You have a choice: live with the unavoidable problems or don't include the feature in your mod at all.
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