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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
05-16-2005, 01:33 PM
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#1 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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editting in-game countries list....
the answer to this is most likely very obvious, but, I was wondering how do you make it so that certain countries in the country select menu dont show up, or change the names?
And one more thing, without pd's patch, is it possible to CLONE current countries? Mainly:
Allied Country
Allied Country
Allied Country
Allied Country
Allied Country
Soviet Country
Soviet Country
Soviet Country
Soviet Country
Yuri Country
Allied Country ( Yuri Version)
Allied Country ( Yuri Version)........etc? Because my mod has yuri mind controlling the allies, but I wanted to still have an allied version and a yuri version of the allies- so that I can make the yuri version have all yuri/allied units.......and make the game a whole lot more complex. Any help will be greatly appreciated. Thx in advance.
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05-16-2005, 02:13 PM
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#2 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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I want to append a question there: Is it possible that if you select "Random" as a country, the game still tries to pick from the original 10 countries, even if not all are playable anymore? (I had this feeling...)
Anyway, throw out countries by putting MultiplayPassive=true on them, and either set Multiplay=no on them or comment out the flag.
The name, obviously, via the UIName.
And without the patch, you cannot add working new countries. [ link]
One more thing: I'm posting these things because I'm posting anyway to append the question. Usually, all of this could have been found by a single look at [Nod] compared to [British], and a search for adding countries or something. You need to fuckˇng RTFM, dude.
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05-16-2005, 03:57 PM
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#3 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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yeah, i have read it a few times. but from what i gathered, I thought you might be able to clone existing countries. oh well.
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05-16-2005, 10:30 PM
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#4 (permalink)
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Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
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I have a method you could try death. Instead of adding a new cloned country try to overwrite an existing one. ie for your yuri allied country you could change the name of britian to yuri allied country and then give the ya country units to britian. I know it removes britian, but without the patch I don't think your going to get any closer.
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05-17-2005, 03:59 AM
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#5 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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which is why the pd patch is pretty handy 
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05-17-2005, 07:13 AM
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#6 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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Answers, what you'll need to do is point some of those allied ones up to to be another side, like your allied/yuri side.
no, without PDs patch, you can't ad more playable countries, and yes you can turn them to not playable.
to answer Ren's question, yes, if you select random, it still tries to select any of the first 10, even if they are MultiplayPassive=true and Multiplay=no. 1 of them turns it off on the menu, the other 1 makes it not playable in multiplayer. so, with both those on, you'll end up with them not playable, and not showed on the menu. problem is, they can still be selected at random, and what happens if they are selected is, they simply don't exist, that player basicly doesn't exist. i don't know what happens to the human player if it happens though... Probably some crazy IE.
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05-17-2005, 10:53 AM
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#7 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Yepp, that's what happened in both cases, iirc. That's why I was asking.
(just needed confirmation...could have been bad code from my part)
Thanks 
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05-17-2005, 05:59 PM
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#8 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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well, i think ill have to get pd's patch for my mod then- but I would have rather not used it. Oh well.
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05-17-2005, 06:21 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Or you could make the crossover-units available as stolen tech...
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05-17-2005, 06:48 PM
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#10 (permalink)
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Member
Join Date: Dec 2003
Location: Work, Internet tech support, or home.
Posts: 99
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yeah, but he wants them buildable from the start. The countries technology has already be "stolen". Unless you can force the tag to be used without getting a spy to the techlab.
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