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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-04-2005, 02:48 PM   #1 (permalink)
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Default Stupid Chopper Rotors

They apparently work for flying vehichletypes with the appropriate extra sections in their voxel and hva files, but aircrafttypes won't do it! Is there anything I can do!? I don't even care about making them spin while the copter is stationary, the thing lands, it doesn't hover. I just want my damn aircraft chopper's blades to spin! Why must life be so hard!?!
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Old 06-04-2005, 11:31 PM   #2 (permalink)
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Multisectioned voxels for AircraftTypes do indeed work. (Though they do not animate while the aircraft is in the process of landing - only when flying).
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Old 06-04-2005, 11:39 PM   #3 (permalink)
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That's good to know, but mine aren't doing it. What could I possibly be missing?
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Old 06-05-2005, 10:52 AM   #4 (permalink)
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Does it animate in the HVA editor? Maybe you only have one rotor frame, or else all the rotor frames are identical?
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Old 06-05-2005, 12:51 PM   #5 (permalink)
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Admittedly, I have no idea how to do anything in the HVA editor. I assumed it works because the rotor does spin when I make the unit a vehicletype instead of an aircraft type. I also tried using the Seige Chopper voxel and HVA as an aircrafttype, and it's rotors were still as well. Maybe it's the Carryall logic, or maybe it only works in Yuri's Revenge?
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Old 06-05-2005, 03:48 PM   #6 (permalink)
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Using the HVA editor is easy once you learn its little idiosyncrasies.

I have a rotored Osprey I'm using in my mod, and it works fine. In case animated voxels only worked for spawned aircraft for some ridiculous reason, I dropped copies of the voxel and hva into my RA2 dir, and renamed them to falc.vxl/falc.hva, and built Harriers in the game. They still worked. I can't imagine that they wouldn't work in RA2 as well as YR.

Though I discovered that it's really bad if you have the planes coded to bank while turning... looks horrible with animated bits, because its all choppy and jumpy.

Could be the carryall logic I suppose. Get it working for the Harrier first and then you'll have a better idea.
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Old 06-05-2005, 05:30 PM   #7 (permalink)
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Tried it in both Red Alert 2 and Yuri's Revenge, and it only works for the latter. I was only planning to mod YR anyway, but that is dang disappointing nonethelss.
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Old 06-05-2005, 06:19 PM   #8 (permalink)
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YR == Spyplane. Westwood only codes what they use, remember?
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Old 06-05-2005, 06:41 PM   #9 (permalink)
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You're right. I was trying to think of what it was they might have added that would necessitate fixing that. The spy plane escaped me because it had propellers instead of rotors.

Well, that settles that. Thanks, guys.
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Old 06-06-2005, 08:31 AM   #10 (permalink)
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i find rather than HVA anims, Permaspin turrets have a better effect in most cases.
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