logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,217

Administrators:
DeeZire, Redemption

There are currently 36 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » TS residual code and superweapon creation, HELP?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 03-23-2003, 07:14 AM   #1 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default TS residual code and superweapon creation, HELP?

"DeployToFire=" i've seen this entry on the TS Deployable Artillery.

- is it applicable on RA2? infantry? units?


"Disguise=Infantry" i've seen this entry on the miscellaneous but still[General] section.

- is this still applicable to RA2?


"CrumbleSound=" this entry exists in the [AudioVisual] section of TS

- is it parsable in RA2?

last thing..



can i make a Spy Plane Superweapon in Red Alert 2? thanx for reading..
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-23-2003, 08:41 AM   #2 (permalink)
Member
 
Join Date: Jan 2003
Location: USA
Posts: 66
Default

DeployToFire= yes. used in DZ's artillery

Disguise=Infantry dunno. don't recall seeing it recently

Crumblesound= dunno.. havent seen this one either

spyplane superweapon?
been awhile since I've played RA2, but dont the sovs have one there too? if not I dont see why you couldn't import the YR one..
rotten78 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-23-2003, 08:56 AM   #3 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

"Disguise=" is TS code..

how about the spyplane superweapon in RA2? please? is it possible? tnx!!

my pc barely runs YR but in RA2 it works fine and in YR it just keeps on screwing up..
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-24-2003, 01:44 AM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
Send a message via MSN to Psycho
Default


U cant have spy plane in RA2. Try doing a fake SW.
Psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-24-2003, 12:48 PM   #5 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

how? plz?!
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-24-2003, 01:03 PM   #6 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Here
Posts: 243
Default

Disguise= was the default disguise infantry (eg, E1) for the chameleon spy.
Crumblesound= would logically be the sound played when a building is destroyed or damaged below 50%.
BTW, does the camera=yes tag still work on a weapon?
TGMTE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-24-2003, 06:50 PM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: BFE
Posts: 320
Send a message via ICQ to Master_Fenring Send a message via AIM to Master_Fenring Send a message via MSN to Master_Fenring
Default

RA2, probably not. Though I'm not sure. It does work in Yuri's.
Master_Fenring is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-25-2003, 12:52 PM   #8 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: England
Posts: 183
Send a message via MSN to Tratos
Default

Since were on the topic of residual TS code and superweapons here's something you lot might find interesting. Its about the
Code:
UseChargeDrain=true
code from the TS firestorm defence, i used it on other RA2 superwepons and came up with some interesting but useless results (useless that is unless yououa n00b who likes to have a completely, and i mean completly, unfair advantage over your enemy)

http://ensim.slickshosting.com/~admi...768e337719eff)
Tratos is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2003, 06:36 AM   #9 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

yeah, DeeZire uses it in his Iron Curtain SW in his mod..

i was hoping if i could add a spy plane SW in RA2 for the Sovs so they could just take a peek at your base like their [U2] plane did in RA1 but it was then just a snapshot, a small area of shroud removed..
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2003, 11:10 AM   #10 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
Send a message via MSN to Psycho
Default


Fake SW means a beacon based SW. U have to place a beacon to fire SW. The idea of snapshot in Ra2 is that u place a beacon near an unrevealed area, then fire the SW and some area beside the beacon will b revealed. Its not satisfactory a snapshot SW though. BTW if u still want this kinda SW i can help u (I didnt do Fake SW in Ra2 b4, did only in YR).
Psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
object creation and same direction creation LtZack Generals & Zero Hour Editing 14 08-17-2008 07:20 PM
Help with creation Wetnose Generals & Zero Hour Editing 16 09-22-2006 02:14 PM
mod creation Foxtrot1 Generals & Zero Hour Editing 3 10-12-2005 03:32 PM
Superweapon Creation Idea ChrisBlitz Red Alert 2 & Yuri's Revenge Editing 21 10-06-2005 05:53 PM
Help with Map.ini creation IHM Generals & Zero Hour Editing 7 07-24-2005 04:35 PM


All times are GMT -4. The time now is 04:37 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.