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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
06-07-2005, 09:13 AM
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#1 (permalink)
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Junior Member
Join Date: Dec 2004
Posts: 4
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Which unit type is better? The Tank or the Mech?
This is a small research I am conducting..
I have seen a lot of RA2 Mods around the net, and most of these
Mods have tons of Tanks in them. The Most favoured, championed,
and loved of all the Tanks are either the Apocalypse or the
Mammoth(By Naplam).
I am wondering is there anyone out there that like a Mech more
than a Tank? Is Mechs are really that out of fashion to all the
modders out there?
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06-07-2005, 09:17 AM
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#2 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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i supose ithere are 2 reasons.
1) tanks are easier to draw and don't require any extra animation work
2) its not really a RA2:YR thing, its more of a TS:FS thing...
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06-07-2005, 09:23 AM
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#3 (permalink)
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Junior Member
Join Date: Dec 2004
Posts: 4
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A TF/FS thing?
Hmm.. I don't see how.. :(
I have been making Mech voxels a lot... here is a image file
from Sleipnir of some of the Mech voxels I had finish and
put into my mod.
http://www.sleipnirstuff.com/forum/v...=241328#241328
(I am not sure how to post an image in this forum.. for some reason..
Just like some comments and discussions with follow modders of
their views on Mechs.. vs Tanks)
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06-07-2005, 11:07 AM
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#4 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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what i mean by its a TS:FS thing is that there are already some mechs in TS:FS and more would fit in, in RA2:YR there are no mechs, so unless its a TC, Mechs wouldn't really fit in.
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06-07-2005, 12:49 PM
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#5 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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well... not if your modding something like robot storm mod... One thing i think:
Mechs + Mechs : OK. Tanks + Tanks: Ok. Mechs + Tanks: Not Ok
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06-07-2005, 01:37 PM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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I love mechs. They'll be more important than standard tanks in SE.
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06-08-2005, 07:09 AM
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#7 (permalink)
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Senior Member
Join Date: Mar 2005
Location: Manila,Philippines
Posts: 133
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Got no problem with Mechs. I suggest you go straightforward with the mechs, it's a fresher look for one's Mod.
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06-09-2005, 06:58 AM
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#8 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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mechs are difficult to animate due to multi section hva's and shp mechs have wierd graphical issues.
An mech is probably better then an tank due to higher elevation so perhaps it would have increased range or better stability for the gun or something posh like that 
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06-09-2005, 06:49 PM
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#9 (permalink)
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Junior Member
Join Date: Jun 2005
Location: In a box under the stairs in the corner of the basement in the house near Jerry's Bait shop
Posts: 27
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If we're speaking realistically about vehicles and mechs, the mech would have to have some sort of enormous and rediculous-looking armored skirt to protect it's otherwise super vurnerable leg mechanisms and such, and vehicles would have a perfect line of fire at said leg mechanisms with their "inferior" trajectory. Mechs would also be slow as hell compared to a tracked vehicle. I'd also imagine there's be a number essential on-board systems that maintain whatever gyroscopic doodads that are keeping it balanced, and the mech would be completely immobilized or topple over should these systems fail. It probably depends on a few of it's physical features to maintain balance as well, like the barrel and a corresponding counterweight. If the counterweight was somehow seperated from the mech (like maybe being blown off) the whole thing would go out of whack. The entire body of of a mech is necessary to keep it in motion, much like an aircraft. But on land. But we have war machines on land. They're called tanks. Also, I'm sure all the mechanisms and systems necessary to run a mech could never run on a simple deisel internal combustion engine. Mechs would need to lug around some kind of huge engine and a portable power source to match.
Mechs are twice the vurnerability, a quarter the speed, quadruple the cost, and theoretically only slightly greater the effectiveness of the tracked vehicles of today. I can't imagine any military of any nation adopting them. Anthropomorphic military vehicles are just completely impractical and a bad idea altogether. Realistically.
I guess that's what Science Fiction is for, though.
Anyway, I'll go with the idea that Red Alert 2 doesn't have an atmosphere or setting that supports mechs.
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06-10-2005, 04:42 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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...and you gotta watch our for rebel pilots with ropes on their gliders.
Jokes aside, though, I think there would be a reason to use mechs: Tank-unfriendly terrain. Think marsh. Small lakes. Or mountains. Hell, doesn't even have to be mountains – just any terrain that's not suitable for tracked or wheeled vehicles.
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