Does it matter why?
I want this thing to take off like a shot from a standstill, but then SLOWLY come to a stop. If I do use AccelerationFactor= and Deacceleration factor, what sorts of values should I use to accomplish that?
Of course, the question I originally asked, was if there was any other method besides the acceleration-type dealies. What I really want to achive, is creating a large delay in the vehicle's initial attack. I'm willing to try Deacceleration= because the vehicle can't fire when moving anyway.
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