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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-28-2003, 07:20 AM   #11 (permalink)
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This can cause internal errors. The game engine is hardcoded to have only 3 mcv. And i was wrong on the prevoius post, AI can capture it but cant build it. eg. if u give the new power plant requiredhouses= to that specific house then when AI captures their Con-yard, it cant build the power plant to start using the new captured tech. Its not realistic for the game, but its the only way to have a new side.
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Old 03-29-2003, 03:40 PM   #12 (permalink)
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O, never noticed it. I made an 4th MCV and placed it as the first on the baseunit list. After that I made sure the CY and Power-plant had only one owner so the AI would only build it when having this house, and the other powerplant didn't had this owner. When I watched the AI it deployed the CY built the power and after that built all the other buildings of its "fake" side.

I didn't saw any bugs. I first had a problem that the AI wouldn't build the right powerplant and it often builded an allied conyard, but when i used the owner= tag and placed the MCV on the first place i had no visable problem
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