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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Forcing the AI to build buildings at specific cells

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-07-2005, 07:52 PM   #1 (permalink)
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Default Forcing the AI to build buildings at specific cells

Is it possible to force an AI player to build a certain building at a certain location/number of locations?

PS. note that im only asking about 'where' not 'when'.
Interested in Ra2 ONLY.
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Old 07-07-2005, 11:35 PM   #2 (permalink)
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Not in skirmish, no. It's not like Generals where the coordinates are scripted.
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Old 07-08-2005, 12:24 AM   #3 (permalink)
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Actually, map level modding would do this... place waypoints where you want the buildings to be, code in some invisible chronoing units which deploy into those said buildings, and write AI scripts for each and every one of them... but that's far too much work I think.
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Old 07-15-2005, 02:00 AM   #4 (permalink)
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thats right ONLY in maps and missions. in here you can even turn the game up side down.
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Old 10-20-2005, 09:45 PM   #5 (permalink)
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Yeah it depends if you want to do the work and figure the whole thing out or not.
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Old 10-21-2005, 05:11 AM   #6 (permalink)
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look at the first YR mission! that 1 is truely complex.
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