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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
03-25-2003, 01:53 AM
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#11 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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It doesn't work, and for good reason. When the AI has 2 factories of any type, when it builds something, clones come out of all like factories. (Might be related to cloning vat code, I dunno).
Give spysat capability to conyards so you can see what the AI is up to when you are testing, then you will see this happen.
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03-25-2003, 07:37 AM
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#12 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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AirstripRatio and FactoryRatio= if i'm not mistaken. just tweak number entries the higher the number, the most probable that the AI will build more of it, especially ones with big threat rating..
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03-25-2003, 11:19 AM
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#13 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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xcomet didm't you read the posts?
Cannis said those entries don't work anymore.
(At least that's what I think he said.)
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03-26-2003, 05:17 AM
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#14 (permalink)
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Junior Member
Join Date: Jan 2003
Posts: 8
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Everyone who thinks that warlimit= and warratio= lines from rules file work then please tell me what values should I type in the warratio=, warlimit= and what threat value should I use and if there is any other thing required to make AI build multiple factories then PLEASE tell me those too.
I have tried and tried and now i'm tired of trying a little help would be reeeeeaaaaaaally appreciated thanks in advance.
P.S. I have only red alert 2 not yuri's revenge.
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03-26-2003, 06:54 AM
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#15 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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the "WarLimit=" and WarRatio=" is tweakable. the bigger the ratio, the bigger the probability of a building will be built or will be built twice.
Kravvitz, from w/c i based my tweakings "just tweak number entries the higher the number, the most probable that the AI will build more of it, especially ones with big threat rating.."
look at the Rules.INI Tutorial by Deezire.
then, how to make the AI build more than one barracks and weapons factory is TheGame's question..how?!
without the cloning the building stuff?!
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03-26-2003, 11:17 AM
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#16 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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Well well u talked a lot, but u forgot some thing. Here how u can make AI build multiple War factory, airstrip etc.
First add the name of structure in the line
AlliedBaseDefenses=
Then Add
AntiInfantryvalue=
AntiArmorValue=
AntiAirValue=
tags in the structure code (may b im misspelling tags, check out GAPILL for correct spelling). Ok its done ! AI wil now build 4/5 aistrip, warfactory etc. Enjoy !!! :lol:
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03-26-2003, 08:28 PM
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#17 (permalink)
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Junior Member
Join Date: Jan 2003
Posts: 8
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all the tags AlliedBaseDefenses= , AntiInfantryvalue= ,AntiArmorValue= , AntiAirValue= are for yuri's revenge they do not work in red alert 2 is there any alternative ?
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03-26-2003, 09:04 PM
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#18 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by TheGame
all the tags AlliedBaseDefenses= , AntiInfantryvalue= ,AntiArmorValue= , AntiAirValue= are for yuri's revenge they do not work in red alert 2 is there any alternative ?
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you're right. I checked and they aren't in the RA2 rules.ini. 
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03-26-2003, 11:50 PM
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#19 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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TheGame, you are altering initialization settings for RA2, not YR, right..
then those AntiXXX stuff exist only in YR not RA2.
DeeZire, HELP !!
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03-30-2003, 03:31 AM
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#20 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Doesn't the AIBuildThis= tag say the AI only build one?
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