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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-02-2005, 06:24 PM
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#11 (permalink)
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Senior Member
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
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I'd say it depends on system specs. Probably won't lag that much, if at all.
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08-03-2005, 05:24 PM
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#12 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Well, I guess the weather maps would come in a separate pack......
Eeeh, wait till I come up with more questions.. Nothing to ask now....
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08-06-2005, 05:32 PM
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#13 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Ok I got it..
6= Is it ossible to make 5x5 buildings buildable?
BTW.. sorry for double-posting.. tee-hee.. coolio..
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08-07-2005, 06:57 AM
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#14 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,053
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08-07-2005, 05:49 PM
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#15 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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Ok coolio..
7= Can a building that deploys from a unit has a secondary weapon?
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08-08-2005, 09:20 AM
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#16 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Yes, buildings can have secondary weapons just like any InfantryType, VehicleType... but not AircraftType.
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08-08-2005, 11:29 AM
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#17 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,053
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Ahem, AircraftTypes can have two weapons. Example, CannisRules - Machinegun/napalm vs infantry and missiles vs other stuff.
Besides, he was asking about deployable BuildingTypes, not ordinary ones. As far as I know, they can't due to the logic of "primary in vehicle state, secondary in building state". But, if anyone can correct me, go ahead.
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08-08-2005, 11:53 AM
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#18 (permalink)
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Senior Member
Join Date: Mar 2005
Location: Manila,Philippines
Posts: 133
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Yeah Bro. White, D's right. Aircraft types can have two weapons. But maybe what you were pointin' out specifically is that Aircraft types cannot deploy into a building therefore not have a secondary weapon. Correct me if i'm wrong but I haven't seen Aircraft (landable or non-landable to deploy into a building). I think it's not possible with the current code. But if anyone can hack it for it to work, dang! We've got transformers!
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08-08-2005, 05:47 PM
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#19 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Italy
Posts: 417
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But lets see.. if this work:..
[BuildingDeployedFromUnit]
UIName:blah blah
Name:more blah blah. (never understanded what this string is for..)
Primary=Gun
Secodary=Missile
UndeploysInto=UnitThatDeploys
.......more stuff..
[UnitThatDeploys]
UIName:wuff wuff
Name:wuff wuff (heck, I wish to delete this string..)
Primary=Gun2
Seconadry=Gun
Deployer=yes
DeploysInto=BuildingDeployedFromUnit
.......more stuff.....again...
Ok there it is....... what would happen if I use something like this on the game???
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08-08-2005, 09:00 PM
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#20 (permalink)
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Senior Member
Join Date: Mar 2005
Location: Manila,Philippines
Posts: 133
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AFAIK, you can even use elite primary and elite secondary with deployable units.
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