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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-29-2002, 06:05 AM   #1 (permalink)
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Default RULES Entries of Chrono prison

Do you know the RULES Entries of the chrono prison? I search and I don't found in this site. Thank you very much.
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Old 12-29-2002, 08:27 AM   #2 (permalink)
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ever heard off xcc mixer??

open expandmd02.mix and ekstarkt the rulesmd.ini and have a look for your self..
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Old 12-29-2002, 06:07 PM   #3 (permalink)
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the chrono prison effect is not possible i think...... the chrono prison was supposed to use sate of the art chrono technology and trap the unit its shoots between time or in the big blue ball thing on it and they never put it in so theres no code meaning u have to create your own
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Old 12-30-2002, 03:24 AM   #4 (permalink)
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I ask this question because in the readme of the voxel (http://modden.cncden.com/) there are write: For information on the coding, please ask at the Federation Studios RA2 editing forum:
http://www.federationstudios.net/for...s=&forumid=143

or the deezire RA2 editing forum:
http://www.deezire.net/vbp/forums/fo...p?s=&forumid=5

The voxel maker is Godwin I have send a e-mail but I have no answer
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Old 12-30-2002, 12:38 PM   #5 (permalink)
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Dont even ask Godwin, mopst of the modding community horribly hates or doesnt support plug-and-play voxels/shps/etc. You will have to mke it yourself, or rip it from another mod
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Old 12-30-2002, 12:56 PM   #6 (permalink)
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use a locomotor beam (with the chrono locomotor) that has IsRadBeam=yes
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Old 12-30-2002, 01:12 PM   #7 (permalink)
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wouldnt that just chronoshift the unit right infront of the prison? that makes no sense u can make a super strong chrono weapon that keeps the guy in one spot and never goes away but i dont think thats possible :tard:
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Old 12-30-2002, 01:21 PM   #8 (permalink)
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That has already been tried, but the thing is that after that the unit becomes
"dead", eg it cannot move, shoot etc...
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Old 12-30-2002, 01:43 PM   #9 (permalink)
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Yeah i know but its the closest you can come to the effect,

ive been trying to utilize that effect to acheive an EMP effect ive tried a few diferent locomotors only the chrono gets that effect at the moment

the Hover and Tunnel locomotors acheive nothing at all
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Old 12-30-2002, 01:46 PM   #10 (permalink)
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i see your point... isnt there a way to get the emp effect using a lesser damging chrono beam i heard some one used it to ge that effect
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