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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-15-2005, 09:38 AM   #1 (permalink)
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Default Just Curious - Superweapon Screw Ups

I'm just wondering, has anyone ever created a superweapon that fired on it's own? (Ie the timer hits 0, does nothing and resets without you clicking it.) I was just pondering a thing or two and I was wondering if it was possible to achieve this result and how to do so.

Also, has anyone ever managed to get it to automatically fire (either on a click of the icon or just the icon reset), and the superweapon worked? (say it nuked the corner of the map all the time when you "broke it)"


I do know that you can attempt to clone a superweapon, click it and achieve these results... but I'm wondering about all the other variations (that don't crash the game) and how to achieve it.
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Old 08-18-2005, 02:07 PM   #2 (permalink)
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You might see if the old Tiberian Sun Hunter Seeker logic still works. It might be used for something else in RA2. Give it a try. You also might use the TS tutorial here at Deezire.
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Old 08-18-2005, 02:36 PM   #3 (permalink)
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It DOESN'T WORK!

1) Nope, and afaik - it is not possible.
2) I think that Psycho's fake weapons work in that way.

Ever worked with Rock Patch tmapm?
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Old 08-18-2005, 03:16 PM   #4 (permalink)
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When I tried to install the rock patch, it didn't allow me to properly do so. I clicked the .exe it gave, located in the RA2 directory and it said I didn't have YR 1.001 when I clearly did.

2) I've been trying to follow it as much as I can, but I think his works like a regular superweapon in the sense that you click the icon and then click on the map.

I'm more interested in seeing if I can break it in a certain manner. (It automatically uses the weapon JUST from clicking the icon--not just reset the timer, but reset the timer and the super fires without clicking a map location.) I know these results are not likely to happen, but I was curious if in anyone's experience reflected these results or some variation. And briefly, how to reproduce.
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Old 08-18-2005, 09:07 PM   #5 (permalink)
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I think the rock patch needs an update. It should be made for all versions.Why does everybody have a problem of some kind with it?

Well, I don't know what do tell you about your superweapon. I only know how to make an third paradrop for RA2. You can also make a Parabomb instead of an extra Paradrop, but they require you to select a target. Ask some of the better RA2 editors about it. They are a bunch of pros here at Deezire.

I think I saw a tutorial on making the Parabomb somewhere. You might be interested. I just can't remember the site. I will tell you if I remember. Other than that I don't know any other ways to make superweapons.
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Old 08-18-2005, 09:22 PM   #6 (permalink)
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Trust me, I'm not interested in how to make parabombs. Thanks for attempting to help though...
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Old 08-18-2005, 10:00 PM   #7 (permalink)
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well, I think I might be able to find a way. I've stumbled across a few cool things. I'll check it out.....
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Old 08-18-2005, 10:34 PM   #8 (permalink)
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Honestly, I don't think there is but that is why I must pursue it a little bit.
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Old 08-18-2005, 11:26 PM   #9 (permalink)
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Quote:
Originally Posted by tmapm";p=&quot View Post
Trust me, I'm not interested in how to make parabombs. Thanks for attempting to help though...
What kind of weapon is this you are making? A Missle? Scudstorm? Mind Control?
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Old 08-19-2005, 01:45 AM   #10 (permalink)
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He is wanting to make a superweapon fire without having to target it. I would also be interested in this code because I have a concept for my mod that would benefit from this. I am assuming that you are wanting it to be used on your base? I assuming like a repair superweapon that you click and it repairs your base. I have other uses for it.

\\//,DedmanWalkin
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