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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-21-2005, 05:12 PM
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#11 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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Quote:
Originally Posted by DCoder";p="
Can this tangent be split or purged, please?
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Done.
As for me, I'd be happy with a new INI command that says 'load filename.ini'. I hate duplicating a ton of stuff across every single MPmode INI. Pain in the ass when something needs to be edited.
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08-23-2005, 07:37 PM
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#12 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
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I don't know what he means, but I am sure he's right. There are a few things that need added.
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08-24-2005, 09:54 AM
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#13 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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the programming is not easy, i never said it was. i also never said it wouldnt take a very very long time. but, if we gather some people to work on it, we could allow for it. now, seeing as how people dont understand....ill explain it.
Ok, first thing is- I wanted to allow a seperate ini file. then, i wanted to allow for 2 more seperate ini files. 2 ini files to be used for coding, and one for defining new tags. That therefor means, that using the definition file, you can create new tags, and then use them in the other 2 files......it would be hard work. my friend succeeded, but he wont release it to the public, yet. Im trying to pry it out of him. I know it worked, because I was playing it on his pc. he moved around 6 months ago though, and now i only have email contact with him
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08-24-2005, 10:06 AM
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#14 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 804
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the ability to tell the game to load a file as part of itself is actually a good idea.
especially if you are doing mod maps for missions and such. or if like some people the mod is only listed as game modes, to prevent things such as missions from screwing up.
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08-24-2005, 10:53 AM
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#15 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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[Edit: aimed @Death]
I understood you perfectly the first time. You have no damn clue about programming, do you?
I can name a few "minor" problems with that idea, but I won't. You want to believe in that fantasy of yours, fine. Have fun.
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08-24-2005, 12:39 PM
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#16 (permalink)
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Member
Join Date: May 2004
Posts: 57
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please do it for our enjoyment and general education? :P
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08-24-2005, 08:32 PM
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#17 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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lol. Ok, so its hard. I'd be willing to actually go and learn to program to do that!! IF i can learn, without waiting a year to go to NAIT like I was planning, then I'd willingly learn. Seriously. If someone is willing to teach me, I would learn.
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08-25-2005, 03:04 AM
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#18 (permalink)
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Junior Member
Join Date: Jun 2005
Posts: 11
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It is impossible to "define" tags. This is the equivelant of "CanMakeStuffUp=yes". No possibility in what you are saying, whatsoever.
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08-25-2005, 06:27 AM
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#19 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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Quote:
Originally Posted by Saberhawk";p="
"CanMakeStuffUp=yes"
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Hey, I made that up! :lol:
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08-25-2005, 11:40 AM
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#20 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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You actually want to learn programming Death?  How old are you? Just for reference, I don't know anyone who can use C++ under 16.
Just try it. Make a "hello world" program in BASIC. Easy so far? Now try C++ :lol:
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