What did I just say? ^_—
Well, you could have seen that idea is wrong, if you had cared to test it...
For one more time,
PrimaryFireFLH defines the Primary= firing origin,
SecondaryFireFLH defines the Secondary= firing origin,
ElitePrimaryFireFLH defines the Elite=/ElitePrimary= firing origin,
EliteSecondaryFireFLH defines the EliteSecondary= firing origin,
WeaponxFLH defines the WeaponX's firing origin (for turret-changers and gattling weapons),
EliteWeaponxFLH defines the EliteWeaponX's firing origin (for turret-changers and gattling weapons),
AlternateFLHx defines the passengers' firing origin (for OpenTopped Transports).
Each of those weapons can have independent Burst= and alternating firing origin settings, as I already described above.
I also suggest you review
this page and apply that technique in the future
