 |
Forum Info
|
 |
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210
Administrators:
DeeZire, Redemption
There are currently 133 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-22-2005, 03:12 AM
|
#1 (permalink)
|
|
Senior Member
Join Date: Jan 2005
Location: australia
Posts: 133
|
RA2 weapon help
does anyone know how to make a weapon fire from 2 diferrent locations alternately :evil: :duh:
|
|
|
08-22-2005, 06:31 AM
|
#2 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
|
Look at the Apocalypse/Gattling stuff?
Also, go here and get XGamer's art(md).ini guide. It specifically mentions this.
|
|
|
08-23-2005, 04:25 AM
|
#3 (permalink)
|
|
Senior Member
Join Date: Jan 2005
Location: australia
Posts: 133
|
Thanks i never thought of that
|
|
|
08-25-2005, 03:28 AM
|
#4 (permalink)
|
|
Senior Member
Join Date: Jan 2005
Location: australia
Posts: 133
|
does this work for RA2
i cuold not find it in the apocolypes section
|
|
|
08-25-2005, 05:09 AM
|
#5 (permalink)
|
|
Senior Member
Join Date: Feb 2005
Posts: 804
|
just use Burst=2 and give a Y (horizontal) offset. the second burst fires with negative Y offset.
|
|
|
08-25-2005, 11:43 AM
|
#6 (permalink)
|
|
Member
Join Date: May 2004
Posts: 57
|
Code:
[RAIDER] ; land raider
Voxel=yes
Remapable=yes
Cameo=BFRTICON
AltCameo=BFRTUICO
PrimaryFireFLH=-9,-65,5
AlternateFLH0=-9,65,5 ;second sponson
A quick copy&paste; the last two lines define the firing points, with the first shot coming from the primaryfireflh, and the second from alternateflh0.
Obviously this only works on a burts=2 weapon, i have no clue how it would work when you'd use higher bursts.
|
|
|
08-25-2005, 11:49 AM
|
#7 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
|
You don't need AlternateFLHx unless you are an OpenTopped transport.
The first shot in a Burst= comes from F,L,H , the second from F,-L,H, the third from F,L,H again, and so on.
|
|
|
08-25-2005, 12:47 PM
|
#8 (permalink)
|
|
Member
Join Date: May 2004
Posts: 57
|
Thanks for telling me, i had it this way since i started with a battlefortress with diffirent weapons, and later modified that art entry when i had a voxel.
I can't test right now, but maybe you know; would the alternateflhx still work, assuming it is diffirent from F,-L,H
|
|
|
08-25-2005, 12:51 PM
|
#9 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
|
As I said, AlternateFLHx is only used by OpenTopped transports, to determine the FLH of the passengers.
|
|
|
08-27-2005, 11:52 AM
|
#10 (permalink)
|
|
Senior Member
Join Date: Oct 2003
Location: Texas, USA
Posts: 367
|
Whatever happened to SecondaryFireFLH=bla,bla,bla?
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 01:10 PM.
|