Quote:
Originally Posted by AlliedG";p="
There is no such thing as a tank rush is quite possibly the most idotic comment i have ever heard.
99.9% of XWIS games r that.
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Only if you're in the bottom 0.01% of XWIS players :lol:.
But DCoder's link explains it perfectly anyway; tank rushes don't really exist (at least not in the way you think) and Sentry Guns and Pillboxes are used virtually every game for fodder (rather than turtling). You seem to automatically equate the use of defences with turtling, camping or cannon-crawling which is rather puzzling, and probably says more about your background as a player then anything.
Quote:
Originally Posted by AlliedG";p="
Personally if u can't implement what DCoder posted then it shows u seem to lack understanding in how NCO and prerequisites work in the 1st place.
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Actually, if you'd care to look you'll notice that the reason I abandoned DCoder's method was because it was ruining the order of the buildings in the armoury tab. The NCO problem was secondary (and most likely temporary, since I suspect it's could be due to another prerequisite/owner change - but since the problem is currently on hold I couldn't care less at the present moment).
However, since such simple and logical statements continue to elude you after 3 or 4 posts I shall await your undoubtedly fallacious and probably irrelevent reply

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