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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-10-2005, 11:09 AM   #31 (permalink)
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ROFL i look forward to the hilarity.

You only ever build defences, if the match lasts longer then 10 mins or you have a obscene amount of funs or you r playing mount rushmore as france on the top.

Personally if u can't implement what DCoder posted then it shows u seem to lack understanding in how NCO and prerequisites work in the 1st place.
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Old 09-10-2005, 02:15 PM   #32 (permalink)
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For my type of gameplay, base defenses are for strategical position and tactical defense. Not to be used as a China Wall.
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Old 09-10-2005, 03:21 PM   #33 (permalink)
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rofl stragetic positioning more like allied mcv, cannon crawling
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Old 09-10-2005, 03:55 PM   #34 (permalink)
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Strategic deployment, then.
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Old 09-10-2005, 09:18 PM   #35 (permalink)
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cannon crawling isn't stragetic deployment, its realising the grand cannon does a obscene amount of damage and the enemy has no counter cos of rocketeers/IFV's
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Old 09-10-2005, 09:31 PM   #36 (permalink)
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Oh, i tought you was reffering to other thing. Tough i was not talking about a Grand Cannon, I was talking about sentry guns/ pillboxes.
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Old 09-10-2005, 11:03 PM   #37 (permalink)
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Quote:
Originally Posted by AlliedG";p=&quot View Post
There is no such thing as a tank rush is quite possibly the most idotic comment i have ever heard.

99.9% of XWIS games r that.
Only if you're in the bottom 0.01% of XWIS players :lol:.

But DCoder's link explains it perfectly anyway; tank rushes don't really exist (at least not in the way you think) and Sentry Guns and Pillboxes are used virtually every game for fodder (rather than turtling). You seem to automatically equate the use of defences with turtling, camping or cannon-crawling which is rather puzzling, and probably says more about your background as a player then anything.

Quote:
Originally Posted by AlliedG";p=&quot View Post
Personally if u can't implement what DCoder posted then it shows u seem to lack understanding in how NCO and prerequisites work in the 1st place.
Actually, if you'd care to look you'll notice that the reason I abandoned DCoder's method was because it was ruining the order of the buildings in the armoury tab. The NCO problem was secondary (and most likely temporary, since I suspect it's could be due to another prerequisite/owner change - but since the problem is currently on hold I couldn't care less at the present moment).

However, since such simple and logical statements continue to elude you after 3 or 4 posts I shall await your undoubtedly fallacious and probably irrelevent reply .
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Old 09-11-2005, 08:26 AM   #38 (permalink)
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Excuses of a rusher. Great.
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Old 09-11-2005, 10:37 AM   #39 (permalink)
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No, Ren. Bad Ren. DOWN BOY! Pisc doesn't give excuses. Play against him, you'll see just how little you (and most of us at Deezire) know...

Modding =/= playing.
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Old 09-11-2005, 01:50 PM   #40 (permalink)
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Playing is different the modding.

Playing is for unit whoring and people with reliable, high speed connections, often delay in terms of ping ruin the online experience e.g. counterstrike, halo2.

People will just rush.

I've been beaten by the no 1 when WOL was active, he was a absolute prick communication wise and just relied on black eagles and grizzlies but thinking about its was more enjoyable that iraqi deso tracks tactics.

I wish u all the luck on solving this "issue" but as of yet you have failed to solve it.

DCoder's is currently the only workaround situation.
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