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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-11-2005, 02:44 PM   #41 (permalink)
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Quote:
Originally Posted by Whiteboy";p=&quot View Post
No, Ren. Bad Ren. DOWN BOY! Pisc doesn't give excuses. Play against him, you'll see just how little you (and most of us at Deezire) know...

Modding =/= playing.
The correct symbol is "!=".
And your second sentence makes no sense at all as a reply. It implies there is an undiscovered depth in the way he plays, and that is really is some kind of strategic genius. And I pretty much doubt a person stating "There is no such thing as a tank rush." in a conversation about C&C games could be a strategic genius.

Of course not every cumulation of tanks is automatically a rush. But if your opponent's only actions during a game are
1. Hitting the Apocalypse cameo
2. Type-selecting map-wide all Apocalypses
3. Clicking on your ConYard
then it's a fucking tank-rush, no matter if Mr. Piscinex accepts their existence or not.

In addition, if that is Piscinex' actual opinion about tank rushes, it suggests he's just another rusher in denial. No matter whom he defeated with this "tactic".

Just a question...are you also one of this "No Yuri please!" people? Fearing the power of the brain defeating your no-brainer tactics?

Good thing I'm deported to my base...this would spawn one hell of a discussion...I miss you guys...
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Old 09-11-2005, 02:55 PM   #42 (permalink)
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:lol: same with france.

people rush with different units, the term should be more like AFV rush or rocketter rush
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Old 09-11-2005, 04:10 PM   #43 (permalink)
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I dont care a $hit of who country who is who and what tactics my rival uses. I just play online to have fun. I really dont care if my opponent is cheating, i even got tired of laughing at see how my or his units got destroyed. And yeah I sound like a war freak.
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Old 09-12-2005, 01:50 AM   #44 (permalink)
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Well my point is that Pisc is a really good player with bucketloads of experience. No-one on Deezire could beat him, unless Pisc knows of anyone here... that is all.
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Old 09-12-2005, 03:24 AM   #45 (permalink)
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Um, Pisc, my solution did not mess up the sidebar. If your solution did, you most likely did something wrong.

As for "rush" terminology, I agree with Pisc, and I thought my link explained that. But I'm not going to argue about it - I have never played online, hence all I know about the subject is what I read at DGNF/StrikeTeam forums, and that doesn't really count...
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Old 09-12-2005, 05:53 AM   #46 (permalink)
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Originally Posted by DCoder";p=&quot View Post
Um, Pisc, my solution did not mess up the sidebar. If your solution did, you most likely did something wrong.
Or more likely because other structures were changed losslessly prior to messing with the Sentry Gun, I wasn't modding the rules.ini from blank (as, I assume, you were). I found that adding any new clone of the Sentry Gun caused this error.

Hence I used a horrible solution using owner=, commented out the NCO and left it for when I could pluck up the courage for a few hours of bug-fixing or rewriting inis from scratch (which is always the best way in the end, as we all know). It hasn't happened yet, but the basis of AlliedG's objection was (I assume) my rather quick abandonment of the NCO sound. Perhaps he thinks I think it's a good solution to the problem?

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Originally Posted by AlliedG";p=&quot View Post
Playing is different the modding.
Very true. Playing, in fact, is why the game was made and winning is the ultimate point of playing.

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Playing is for unit whoring and people with reliable, high speed connections, often delay in terms of ping ruin the online experience e.g. counterstrike, halo2.
Counterstrike and Halo 2 require more bandwidth than RA2 and are twitch-games, so reactions are more important. RA2, meanwhile, will run fine on a 56k.

More importantly, however, they run asymmetrical simulations of the game. In RA2 both players experience exactly the same delay - the delay of the player with the slowest connection. So a slow connection is not a disadvantage at all in RA2. In fact, if the latency is limiting the game speed then it's easier to play because you have more time to anticipate attacks and distractions and more time to micromanage. Players with fast connections and computers are normally disadvantaged in this situation because their distractons, splits, harassment etc don't work as well as they're used to.

Quote:
Originally Posted by Renegade";p=&quot View Post
And your second sentence makes no sense at all as a reply. It implies there is an undiscovered depth in the way he plays, and that is really is some kind of strategic genius. And I pretty much doubt a person stating "There is no such thing as a tank rush." in a conversation about C&C games could be a strategic genius.
Actually, as already stated, I was being glib and criticising the definition of tank rush rather than actually deny it exists. Tank-rushing does exist, but what you mean when you say "tank rush" is a fallacy. There are only two possible scenarios:
1) Your opponent making many more units than you. In which case their economy is much better, so they are more skilled than you.
2) Your opponent breaking some unofficial rule that he can't attack before some abitrary time-limit. If EA didn't want people to attack before 10 minutes (or whatever the ridiculous rule is) they would have stopped you making offensive units before that time-period.

Also the skill of a player is decided by how often he wins, not how often he wins if his opponent is forced to obey his rules. I play the game a lot (or rather, I did at one time and I still would if the community was more active) and you obviously don't. You are not ashamed of this at all (and why should you be?) but you are wrong to make excuses and criticise tactics.

- If we both had 12 Rhinos and squared off my 12 Rhinos would win.
- If we were both given 20 minutes to build the largest army possible I would build much more
- If were both given $50000 to build the best army possible then my mix of units would be better.

These statements aren't meant to insult you, I know you don't care how good you are at the game or how good I am. But unless you can disagree with them (and, therefore, back it up) then you can see why you have no right to talk about skill.

Quote:
Of course not every cumulation of tanks is automatically a rush. But if your opponent's only actions during a game are
1. Hitting the Apocalypse cameo
2. Type-selecting map-wide all Apocalypses
3. Clicking on your ConYard
then it's a #$@! tank-rush, no matter if Mr. Piscinex accepts their existence or not.
It's not a "rush" but for the moment I'll accept the phrase "tank rush" as a euphemism for unit spamming (which is what is actually occurring). A rush is when you sacrifice long-term advantages for short-term ones.

The point you fail to grasp is that if your opponent makes 20 Apocalypses, so should you. If you genuinely can't do this then at least admit one thing to yourself: your opponent has better build-orders and Miner control than you. Yes, he can click the Apocalypse button 20 times: but why can't you click the Mirage button 35 times? If you have 5 tanks and your opponent has 50 why do you think you should win? Why do you think you have the right to call your opponent unskilled.

If it's so unskilled, then what does it say about you that you can't do it? And don't say you could do it but choose not to out of pretensions of strategy, fun, skill etc: you cannot do it.

Quote:
In addition, if that is Piscinex' actual opinion about tank rushes, it suggests he's just another rusher in denial. No matter whom he defeated with this "tactic".
I only lose to people who are better than me (better economy, better control, better awareness, better tactics, more knowledge or all of these). If this means I'm in denial then your definition is faulty, I'm not the one who cries a tactic is unfair, unstoppable or unskilled because I can't beat it. If I lose to a really strong strategy or build order or whatever then either I learn to beat it or admit the player has something I don't have and try to learn from them.

Not a strategic genius, but not a scrub either. Does a sprinter who gets beaten by someone faster complain that running fast is unskilled? Does he then make his own rule than you can only go 10 mph and stick to that forevermore?

And if you think the game is too much about economy and who has the most units then fine, and in a way I kind of agree with you. But that's a much more sophisticated criticism of the game than you could ever make, because it's derived from actual knowledge and painful experience. And building the most units is still a huge skill; build orders take years to perfect and refine. If you can't compete then the statement you need to make is: "I'm not good at macromanagement, so Red Alert 2 isn't the game for me" not "people with better economic skill than me aren't playing properly".

Quote:
Just a question...are you also one of this "No Yuri please!" people? Fearing the power of the brain defeating your no-brainer tactics?
I personally don't play YR. But I'd be interested to know how Mag-juggling and building a single Boomer in 90 seconds (forcing your opponent to spend $4000 on AA) requires a brain or some great strategic knowledge. These are the reasons Yuri is considered overpowered: again, a statement made by some of the top YR players (those who dominate and have dominated the ladder), people who don't need to make excuses for anything. Just because some newbs happen to echo those sentiments (frequently for the wrong reasons, such as: "Mind Control is overpowered", which it isn't) doesn't make it less valid.
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Old 09-12-2005, 06:16 AM   #47 (permalink)
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Piscinex cannibalizes cute little bunnies.
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Old 09-12-2005, 06:43 AM   #48 (permalink)
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right ... yuri can be pawned very quickly, its different strageties.

Also lag.

It is noticeable regardless of the asymertical shit, the people i play against have always build "faster" and i follow the build orders which the pro's have shown to people.

Now i admit sometimes i have targeting issues e.g. i don't kill the right thing quickly but this mainly not playing online since 2000

Also certain tactics just don't seem appealing to me like build structures in a line
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Old 09-12-2005, 07:24 AM   #49 (permalink)
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right ... yuri can be pawned very quickly, its different strageties.
Yuri can indeed be beaten easily, as can Soviets and Allies.

In the tradition of making sophisticated statements about the game (instead of inaccurate, imprecise, incorrect and irrelevant ones - such as "Yuri can be beaten") then I will say that I think Yuri possesses two very poorly-designed and sadly very abusive units that make him overpowered: the Magnetron and the Boomer. The rest of the side contains problems that are no doubt due to rush-release and sloppy design, but are nowhere near as serious as these two units.

Of course Yuri can be beaten. Of course none of Yuri's units are unstoppable. Of course a good player will beat a horrible Yuri one. Of course a third side gives new strategies and new depth. Sadly the trade-off isn't worth it: it's difficult to justify new strategies when most of the time Yuri will win by abusing a singularly overpowered and badly thought-out unit.

Between two very even players if one chooses Yuri he will have a distinct advantage. On maps with lots of cliffing the Magnetron's power is increased further, thus Yuri's advantage increases. Naval maps are unplayable and give a large advantage to Yuri. For this reason XWIS will not match non-Yuri players with Yuri ones on naval maps.

I suspect you need to stop thinking that those who believe Yuri is overpowered are the same ones who refuse to play him, or can't give good reasons why the side is too strong, or only say he's overpowered because they lack the skill and experience to beat him. That's a fallacious and one-dimensional view - and it betrays the same stupidity as those who won't play Yuri and really can't give you good reasons why and really do just lose because they lack knowledge.

Quote:
Also lag.

It is noticeable regardless of the asymertical shit, the people i play against have always build "faster" and i follow the build orders which the pro's have shown to people.
Well I'm sorry, but you're just wrong. All players experience the same delay because the simulations are locked: as a fact there is no way your enemy is getting an advantage because of lag. If people are building fast then they're just just faster and better, no excuse for it. And copying a BO is about 10% of the work...

If people are placing buildings faster then they're using hotkeys and you're not.

If you're doing the same BO as someone and still getting out-tanked then frankly there's a million little things your enemy could be doing differently:
- Stretching better so his Ore Refineries are in a better position in relation to the Ore.
- Micromanaging his Miners to collect Ore more efficiently.
- Knowing when to start, pause and cancel buildings to keep his unit production running.
- Knowing when he might need to bring his Miners in early to keep the money flowing more smoothly.
- Building just the number of Dogs he needs to scout and no more.

...And about a trillion more. Whatever it is, it's not lag.

Quote:
Also certain tactics just don't seem appealing to me like build structures in a line
It's just a fact that to be good at anything you don't leave anything to chance. Therefore, even placing buildings becomes a matter of placing them in a way that will make them most useful. In WC3 there are different base-builds for all the races; Orcs keeping all structures covered by burrows, Human making "walls" and limit base entrances.

And the fact that you don't like it doesn't reflect on people who choose to do it. You may continue to place structures as sub-optimally all you wish, but anything other than the utmost respect for people who can do it efficiently and effectively is unacceptable.
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Old 09-12-2005, 07:44 AM   #50 (permalink)
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Why should i respect people that play a GAME 24/7?

Its about knowing hotkeys and short cuts, there is no physical exertion.

Welcome to the world of counter arguements people ...
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