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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-27-2005, 09:24 AM   #1 (permalink)
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Default AI Rebuild MCV, ASAP please!

Hi again.

Once again AI question.

How to make AI rebuild MCV ASAP? AI makes the MCV, but it takes very much time. I have played mods, where AI builds the MCV quickly, when their con yard has been destroyed.

Please, give tips how to make it fast as possible. Which "Probabilities" values would be the best for example? Or something else?

Thx again.
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Old 08-27-2005, 11:55 AM   #2 (permalink)
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Maybe it is in the AI.INI file. Or maybe there is something in the rules(md).ini. Take a look at it.
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Old 08-27-2005, 02:21 PM   #3 (permalink)
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Look at the probabilities used by the AI when they build dogs in response to the enemy owning a Spy.
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Old 08-27-2005, 06:21 PM   #4 (permalink)
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These r the settings now:

"owning house owns number of techtype - equal to number - 0 - xxx Construction Yard.

Probabilities: 5000, 5000, 5000.

Hmm, this should work...But it is very slow. Oh, and priority is 5.
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Old 08-27-2005, 09:37 PM   #5 (permalink)
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Hold it. Could you explain that part? I don't know how that works.
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Old 08-28-2005, 04:58 AM   #6 (permalink)
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That is the trigger which makes the AI build MCV, when it loses its Con. Yard.
Texts r from the excellent AI editor.
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Old 08-28-2005, 02:03 PM   #7 (permalink)
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maby you could let the AI prebuild it?
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Old 08-29-2005, 09:48 AM   #8 (permalink)
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U mean, "Prebuild=yes" ?

I tried it, seems to have no effect...

And I have Probabilities of 500000000, 500000000, 500000000, and still the AI doesnt build it...Well, very rarely!

Please more tips.
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Old 08-29-2005, 02:06 PM   #9 (permalink)
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well 5000.00000 or whatever it is is maximum

why not try shoving priority to 50000
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Old 08-31-2005, 05:10 PM   #10 (permalink)
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Is that really possible? I would try it, but I don't have RA2 on my laptop.
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