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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-02-2005, 09:01 AM   #11 (permalink)
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SHP particles, anyone?
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Old 09-02-2005, 11:09 AM   #12 (permalink)
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excessive lag anyone? and not a laser?
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Old 09-03-2005, 02:58 AM   #13 (permalink)
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Uh, AliG, we're talking about gamemate's SHP particles. Those don't lag one bit. Although the problem with terrain obstacles remains.
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Old 09-03-2005, 04:01 AM   #14 (permalink)
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"not a laser" is a question of art, nothing else.
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Old 09-03-2005, 09:18 AM   #15 (permalink)
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well gamemate particles do lag but not as much, i have tested it myself.
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Old 09-03-2005, 02:03 PM   #16 (permalink)
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Gamemate's particles look great, I'm using those, too. I haven't clustered a bunch of units with them and attacked, so I don't know about lag with the original version, but if you try to make it too solid by adding more particles per coord, major lag!
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Old 09-06-2005, 06:34 PM   #17 (permalink)
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Hey! What's this about Gamemate's particles? Does it come with rock patch or something?
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Old 09-06-2005, 08:35 PM   #18 (permalink)
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Nah, it's all stuff in the rules already, just put together real nice.

AnswerHere=yes
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